pass worldRenderer around as necessary
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@@ -8,8 +8,8 @@
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Traits.Activities;
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using System.Drawing;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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@@ -45,7 +45,7 @@ namespace OpenRA.Traits
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this.c = c;
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}
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public void RenderAfterWorld(Actor self)
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public void RenderAfterWorld(WorldRenderer wr, Actor self)
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{
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if (self.IsIdle) return;
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