pass worldRenderer around as necessary

This commit is contained in:
Bob
2010-10-11 19:42:07 +13:00
parent 10bf85f57e
commit ab1e930ba3
34 changed files with 116 additions and 118 deletions

View File

@@ -61,7 +61,7 @@ namespace OpenRA.Widgets
cachedFrame = frame;
}
Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite,RenderOrigin, palette);
Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite,RenderOrigin, Game.world.WorldRenderer, palette);
}
}
}