pass worldRenderer around as necessary
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@@ -61,7 +61,7 @@ namespace OpenRA.Widgets
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cachedFrame = frame;
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}
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite,RenderOrigin, palette);
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite,RenderOrigin, Game.world.WorldRenderer, palette);
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}
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}
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}
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