pass worldRenderer around as necessary

This commit is contained in:
Bob
2010-10-11 19:42:07 +13:00
parent 10bf85f57e
commit ab1e930ba3
34 changed files with 116 additions and 118 deletions

View File

@@ -11,6 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders
@@ -71,11 +72,11 @@ namespace OpenRA.Mods.RA.Orders
// .FirstOrDefault();
}
public void RenderAfterWorld( World world ) {}
public void RenderAfterWorld( WorldRenderer wr, World world ) { }
public void RenderBeforeWorld(World world)
public void RenderBeforeWorld( WorldRenderer wr, World world )
{
world.WorldRenderer.uiOverlay.DrawBuildingGrid(world, Building, BuildingInfo);
wr.uiOverlay.DrawBuildingGrid( wr, world, Building, BuildingInfo );
}
public string GetCursor(World world, int2 xy, MouseInput mi) { return "default"; }