pass worldRenderer around as necessary
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Orders
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@@ -71,11 +72,11 @@ namespace OpenRA.Mods.RA.Orders
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// .FirstOrDefault();
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}
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public void RenderAfterWorld( World world ) {}
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public void RenderAfterWorld( WorldRenderer wr, World world ) { }
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public void RenderBeforeWorld(World world)
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public void RenderBeforeWorld( WorldRenderer wr, World world )
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{
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world.WorldRenderer.uiOverlay.DrawBuildingGrid(world, Building, BuildingInfo);
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wr.uiOverlay.DrawBuildingGrid( wr, world, Building, BuildingInfo );
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}
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public string GetCursor(World world, int2 xy, MouseInput mi) { return "default"; }
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