pass worldRenderer around as necessary
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.RA.Orders
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{
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@@ -38,8 +39,8 @@ namespace OpenRA.Mods.RA.Orders
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}
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public void Tick(World world) { }
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public void RenderAfterWorld(World world) { }
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public void RenderBeforeWorld(World world) { }
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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