pass worldRenderer around as necessary

This commit is contained in:
Bob
2010-10-11 19:42:07 +13:00
parent 10bf85f57e
commit ab1e930ba3
34 changed files with 116 additions and 118 deletions

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders
@@ -51,8 +52,8 @@ namespace OpenRA.Mods.RA.Orders
return world.Queries.OwnedBy[ world.LocalPlayer ].WithTrait<AllowsBuildingRepair>().Any();
}
public void RenderAfterWorld( World world ) {}
public void RenderBeforeWorld(World world) { }
public void RenderAfterWorld( WorldRenderer wr, World world ) { }
public void RenderBeforeWorld( WorldRenderer wr, World world ) { }
public string GetCursor(World world, int2 xy, MouseInput mi)
{