pass worldRenderer around as necessary

This commit is contained in:
Bob
2010-10-11 19:42:07 +13:00
parent 10bf85f57e
commit ab1e930ba3
34 changed files with 116 additions and 118 deletions

View File

@@ -9,6 +9,7 @@
#endregion
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -16,12 +17,12 @@ namespace OpenRA.Mods.RA
class RenderDetectionCircleInfo : TraitInfo<RenderDetectionCircle> { }
class RenderDetectionCircle : IPreRenderSelection
{
public void RenderBeforeWorld(Actor self)
public void RenderBeforeWorld(WorldRenderer wr, Actor self)
{
if (self.Owner != self.World.LocalPlayer)
return;
self.World.WorldRenderer.DrawRangeCircle(
wr.DrawRangeCircle(
Color.FromArgb(128, Color.LimeGreen),
self.CenterLocation, self.Info.Traits.Get<DetectCloakedInfo>().Range);
}