pass worldRenderer around as necessary
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@@ -9,6 +9,7 @@
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -16,12 +17,12 @@ namespace OpenRA.Mods.RA
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class RenderRangeCircleInfo : TraitInfo<RenderRangeCircle> { }
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class RenderRangeCircle : IPreRenderSelection
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{
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public void RenderBeforeWorld(Actor self)
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public void RenderBeforeWorld(WorldRenderer wr, Actor self)
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{
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if (self.Owner != self.World.LocalPlayer)
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return;
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self.World.WorldRenderer.DrawRangeCircle(
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wr.DrawRangeCircle(
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Color.FromArgb(128, Color.Yellow),
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self.CenterLocation, (int)self.Trait<AttackBase>().GetMaximumRange());
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}
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