pass worldRenderer around as necessary
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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@@ -96,8 +97,8 @@ namespace OpenRA.Mods.RA
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// TODO: Check if the selected unit is still alive
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}
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public void RenderAfterWorld( World world ) { }
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public void RenderBeforeWorld(World world) { }
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public void RenderAfterWorld( WorldRenderer wr, World world ) { }
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public void RenderBeforeWorld( WorldRenderer wr, World world ) { }
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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@@ -145,12 +146,12 @@ namespace OpenRA.Mods.RA
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// TODO: Check if the selected unit is still alive
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}
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public void RenderAfterWorld(World world)
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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world.WorldRenderer.DrawSelectionBox(self, Color.Red);
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wr.DrawSelectionBox(self, Color.Red);
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}
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public void RenderBeforeWorld(World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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