Overhaul ParatroopersPower:
- Adds support for multiple drop planes. - Adds support a beacon and camera. - Prevents the plane from circling if it can’t unload.
This commit is contained in:
@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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@@ -16,38 +17,63 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class ParaDropInfo : TraitInfo<ParaDrop>
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public class ParaDropInfo : ITraitInfo, Requires<CargoInfo>
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{
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public readonly int LZRange = 4;
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[Desc("Distance around the drop-point to unload troops")]
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public readonly WRange DropRange = WRange.FromCells(4);
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[Desc("Sound to play when dropping")]
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public readonly string ChuteSound = "chute1.aud";
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public object Create(ActorInitializer init) { return new ParaDrop(init.self, this); }
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}
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public class ParaDrop : ITick
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public class ParaDrop : ITick, INotifyRemovedFromWorld
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{
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readonly ParaDropInfo info;
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readonly Actor self;
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readonly Cargo cargo;
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readonly HashSet<CPos> droppedAt = new HashSet<CPos>();
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public event Action<Actor> OnRemovedFromWorld = self => { };
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public event Action<Actor> OnEnteredDropRange = self => { };
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public event Action<Actor> OnExitedDropRange = self => { };
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[Sync] bool inDropRange;
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[Sync] Target target;
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bool checkForSuitableCell;
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readonly List<CPos> droppedAt = new List<CPos>();
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CPos lz;
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public ParaDrop(Actor self, ParaDropInfo info)
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{
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this.info = info;
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this.self = self;
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cargo = self.Trait<Cargo>();
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}
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public void SetLZ(CPos lz, bool checkLandingCell)
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{
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this.lz = lz;
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droppedAt.Clear();
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target = Target.FromCell(self.World, lz);
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checkForSuitableCell = checkLandingCell;
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}
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public void Tick(Actor self)
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{
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var info = self.Info.Traits.Get<ParaDropInfo>();
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var r = info.LZRange;
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var wasInDropRange = inDropRange;
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inDropRange = target.IsInRange(self.CenterPosition, info.DropRange);
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if ((self.Location - lz).LengthSquared <= r * r && !droppedAt.Contains(self.Location))
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{
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var cargo = self.Trait<Cargo>();
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if (cargo.IsEmpty(self))
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FinishedDropping(self);
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else
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{
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if (checkForSuitableCell && !IsSuitableCell(cargo.Peek(self), self.Location))
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if (inDropRange && !wasInDropRange)
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OnEnteredDropRange(self);
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if (!inDropRange && wasInDropRange)
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OnExitedDropRange(self);
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// Are we able to drop the next trooper?
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if (!inDropRange || cargo.IsEmpty(self))
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return;
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if (droppedAt.Contains(self.Location) || checkForSuitableCell && !IsSuitableCell(cargo.Peek(self), self.Location))
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return;
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// unload a dude here
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@@ -57,19 +83,15 @@ namespace OpenRA.Mods.RA
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self.World.AddFrameEndTask(w => w.Add(new Parachute(a, self.CenterPosition)));
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Sound.Play(info.ChuteSound, self.CenterPosition);
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}
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}
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}
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static bool IsSuitableCell(Actor actorToDrop, CPos p)
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{
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return actorToDrop.Trait<IPositionable>().CanEnterCell(p);
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}
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static void FinishedDropping(Actor self)
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public void RemovedFromWorld(Actor self)
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{
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self.CancelActivity();
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self.QueueActivity(new FlyOffMap());
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self.QueueActivity(new RemoveSelf());
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OnRemovedFromWorld(self);
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}
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}
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}
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@@ -8,8 +8,12 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -18,18 +22,33 @@ namespace OpenRA.Mods.RA
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public class ParatroopersPowerInfo : SupportPowerInfo
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{
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[ActorReference]
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public string[] DropItems = { };
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[ActorReference]
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public string UnitType = "badr";
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[ActorReference]
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public string FlareType = "flare";
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public readonly string UnitType = "badr";
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public readonly int SquadSize = 1;
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public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);
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[Desc("In game ticks. Default value equates to 2 minutes.")]
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public readonly int FlareTime = 25 * 60 * 2;
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[Desc("Number of facings that the delivery aircraft may approach from.")]
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public readonly int QuantizedFacings = 32;
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[Desc("Spawn and remove the plane this far outside the map.")]
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public readonly WRange Cordon = new WRange(5120);
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[ActorReference]
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[Desc("Troops to be delivered. They will be distributed between the planes if SquadSize > 1.")]
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public string[] DropItems = { };
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[Desc("Risks stuck units when they don't have the Paratrooper trait.")]
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public readonly bool AllowImpassableCells = false;
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[ActorReference]
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[Desc("Actor to spawn when the paradrop starts.")]
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public readonly string CameraActor = null;
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[Desc("Amount of time (in ticks) to keep the camera alive while the passengers drop.")]
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public readonly int CameraRemoveDelay = 85;
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[Desc("Weapon range offset to apply during the beacon clock calculation.")]
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public readonly WRange BeaconDistanceOffset = WRange.FromCells(4);
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public override object Create(ActorInitializer init) { return new ParatroopersPower(init.self, this); }
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}
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@@ -41,40 +60,126 @@ namespace OpenRA.Mods.RA
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{
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base.Activate(self, order, manager);
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var info = (ParatroopersPowerInfo)Info;
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var items = info.DropItems;
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var startPos = self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom);
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var info = Info as ParatroopersPowerInfo;
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var dropFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
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var dropRotation = WRot.FromFacing(dropFacing);
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var delta = new WVec(0, -1024, 0).Rotate(dropRotation);
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var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude.Range;
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var target = self.World.Map.CenterOfCell(order.TargetLocation) + new WVec(0, 0, altitude);
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var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
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var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
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Actor camera = null;
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Beacon beacon = null;
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var aircraftInRange = new Dictionary<Actor, bool>();
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Action<Actor> onEnterRange = a =>
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{
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// Spawn a camera and remove the beacon when the first plane enters the target area
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if (info.CameraActor != null && !aircraftInRange.Any(kv => kv.Value))
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{
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self.World.AddFrameEndTask(w =>
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{
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var flare = info.FlareType != null ? w.CreateActor(info.FlareType, new TypeDictionary
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camera = w.CreateActor(info.CameraActor, new TypeDictionary
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{
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new LocationInit(order.TargetLocation),
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new OwnerInit(self.Owner),
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}) : null;
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if (flare != null)
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{
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flare.QueueActivity(new Wait(info.FlareTime));
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flare.QueueActivity(new RemoveSelf());
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});
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});
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}
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var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude;
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if (beacon != null)
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{
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self.World.AddFrameEndTask(w =>
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{
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w.Remove(beacon);
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beacon = null;
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});
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}
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aircraftInRange[a] = true;
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};
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Action<Actor> onExitRange = a =>
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{
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aircraftInRange[a] = false;
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// Remove the camera when the final plane leaves the target area
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if (!aircraftInRange.Any(kv => kv.Value))
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{
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if (camera != null)
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{
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camera.QueueActivity(new Wait(info.CameraRemoveDelay));
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camera.QueueActivity(new RemoveSelf());
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}
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camera = null;
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}
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};
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self.World.AddFrameEndTask(w =>
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{
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var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
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Sound.Play(notification);
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Actor distanceTestActor = null;
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var passengersPerPlane = (info.DropItems.Length + info.SquadSize - 1) / info.SquadSize;
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var added = 0;
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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{
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// Even-sized squads skip the lead plane
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if (i == 0 && (info.SquadSize & 1) == 0)
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continue;
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// Includes the 90 degree rotation between body and world coordinates
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var so = info.SquadOffset;
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var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(dropRotation);
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var targetOffset = new WVec(i * so.Y, 0, 0).Rotate(dropRotation);
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var a = w.CreateActor(info.UnitType, new TypeDictionary
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{
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new CenterPositionInit(w.Map.CenterOfCell(startPos) + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new CenterPositionInit(startEdge + spawnOffset),
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new OwnerInit(self.Owner),
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new FacingInit(w.Map.FacingBetween(startPos, order.TargetLocation, 0))
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new FacingInit(dropFacing),
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});
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a.CancelActivity();
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a.QueueActivity(new FlyAttack(Target.FromOrder(self.World, order)));
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a.Trait<ParaDrop>().SetLZ(order.TargetLocation, !info.AllowImpassableCells);
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var drop = a.Trait<ParaDrop>();
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drop.SetLZ(w.Map.CellContaining(target + targetOffset), !info.AllowImpassableCells);
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drop.OnEnteredDropRange += onEnterRange;
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drop.OnExitedDropRange += onExitRange;
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drop.OnRemovedFromWorld += onExitRange;
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var cargo = a.Trait<Cargo>();
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foreach (var i in items)
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cargo.Load(a, self.World.CreateActor(false, i.ToLowerInvariant(),
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var passengers = info.DropItems.Skip(added).Take(passengersPerPlane);
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added += passengersPerPlane;
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foreach (var p in passengers)
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cargo.Load(a, self.World.CreateActor(false, p.ToLowerInvariant(),
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new TypeDictionary { new OwnerInit(a.Owner) }));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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a.QueueActivity(new RemoveSelf());
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aircraftInRange.Add(a, false);
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distanceTestActor = a;
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}
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if (Info.DisplayBeacon)
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{
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var distance = (target - startEdge).HorizontalLength;
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beacon = new Beacon(
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order.Player,
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self.World.Map.CenterOfCell(order.TargetLocation),
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Info.BeaconPalettePrefix,
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Info.BeaconPoster,
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Info.BeaconPosterPalette,
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() => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Range) * 1f / distance
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);
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w.Add(beacon);
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}
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});
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}
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}
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@@ -282,9 +282,9 @@ namespace OpenRA.Utility
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node.Key = "ParachuteSequence";
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}
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// SpyPlanePower was removed (use AirstrikePower instead)
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if (engineVersion < 20140707)
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{
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// SpyPlanePower was removed (use AirstrikePower instead)
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if (depth == 1 && node.Key == "SpyPlanePower")
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{
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node.Key = "AirstrikePower";
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@@ -301,6 +301,12 @@ namespace OpenRA.Utility
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node.Value.Nodes.Add(new MiniYamlNode("CameraRemoveDelay", new MiniYaml(revealTime.ToString())));
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node.Value.Nodes.Add(new MiniYamlNode("UnitType", new MiniYaml("u2")));
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}
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if (depth == 2 && node.Key == "LZRange" && parentKey == "ParaDrop")
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{
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node.Key = "DropRange";
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ConvertFloatToRange(ref node.Value.Value);
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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@@ -32,7 +32,7 @@
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FRIGATE:
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ParaDrop:
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LZRange: 1
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DropRange: 1c0
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Inherits: ^Plane
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Tooltip:
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Name: Frigate
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@@ -121,7 +121,7 @@ ORNI.bomber:
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CARRYALL.infantry:
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ParaDrop:
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LZRange: 5
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DropRange: 5c0
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ChuteSound:
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Inherits: ^Plane
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Health:
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@@ -152,7 +152,7 @@ CARRYALL.infantry:
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BADR:
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Inherits: CARRYALL.infantry
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ParaDrop:
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LZRange: 4
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DropRange: 4c0
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Tooltip:
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Name: Crate Carryall
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LeavesHusk:
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BIN
mods/ra/bits/lores-pinficon.shp
Normal file
BIN
mods/ra/bits/lores-pinficon.shp
Normal file
Binary file not shown.
@@ -1,6 +1,6 @@
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BADR:
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ParaDrop:
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LZRange: 4
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DropRange: 4c0
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Inherits: ^Plane
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Health:
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HP: 300
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@@ -140,6 +140,17 @@ CAMERA:
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DetectCloaked:
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Range: 10
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camera.paradrop:
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Immobile:
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OccupiesSpace: false
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Health:
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HP: 1000
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RevealsShroud:
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Range: 6c0
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ProximityCaptor:
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Types: Camera
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BodyOrientation:
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FLARE:
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Immobile:
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OccupiesSpace: false
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@@ -901,7 +901,7 @@ AFLD:
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CameraRemoveDelay: 150
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UnitType: u2
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QuantizedFacings: 8
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DisplayBeacon: True
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DisplayBeacon: true
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BeaconPoster: camicon
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ParatroopersPower:
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Icon: paratroopers
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@@ -911,6 +911,10 @@ AFLD:
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DropItems: E1,E1,E1,E3,E3
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SelectTargetSound: slcttgt1.aud
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AllowImpassableCells: false
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QuantizedFacings: 8
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CameraActor: camera.paradrop
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DisplayBeacon: true
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BeaconPoster: pinficon
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ProductionBar:
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SupportPowerChargeBar:
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PrimaryBuilding:
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@@ -21,6 +21,7 @@ World:
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Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
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CrateSpawner:
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DeliveryAircraft: badr
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QuantizedFacings: 16
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Minimum: 1
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Maximum: 3
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SpawnInterval: 120
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@@ -137,6 +137,10 @@ beacon:
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Start: 0
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Length: *
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Offset: 0,-42
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pinficon: lores-pinficon
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Start: 0
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Length: *
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Offset: 0,-42
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clock: beaconclock
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Start: 0
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Length: *
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