fix crash on warhead=null
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.Damage > 0) /* fix to allow healing via `damage` */
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if (!e.Warhead.PreventProne)
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if (e.Warhead == null || !e.Warhead.PreventProne)
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remainingProneTime = defaultProneTime;
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}
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