Replace System.Drawing primitives with our own.
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67
OpenRA.Game/Primitives/Size.cs
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67
OpenRA.Game/Primitives/Size.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA.Primitives
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{
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public struct Size
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{
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public readonly int Width;
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public readonly int Height;
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public static Size operator +(Size left, Size right)
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{
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return new Size(left.Width + right.Width, left.Height + right.Height);
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}
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public static bool operator ==(Size left, Size right)
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{
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return left.Width == right.Width && left.Height == right.Height;
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}
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public static bool operator !=(Size left, Size right)
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{
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return !(left == right);
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}
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public static Size operator -(Size sz1, Size sz2)
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{
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return new Size(sz1.Width - sz2.Width, sz1.Height - sz2.Height);
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}
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public Size(int width, int height)
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{
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Width = width;
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Height = height;
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}
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public bool IsEmpty { get { return Width == 0 && Height == 0; } }
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public override bool Equals(object obj)
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{
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if (!(obj is Size))
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return false;
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return this == (Size)obj;
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}
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public override int GetHashCode()
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{
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return Width ^ Height;
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}
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public override string ToString()
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{
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return string.Format("{{Width={0}, Height={1}}}", Width, Height);
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}
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}
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}
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