D2k weapon targeting validity changes
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@@ -64,8 +64,6 @@ Fremen_S:
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ReloadDelay: 40
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ReloadDelay: 40
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Range: 2c512
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Range: 2c512
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Report: FREMODD1.WAV
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Report: FREMODD1.WAV
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Structure, Wall
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c256
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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@@ -92,7 +90,7 @@ M_LMG:
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ReloadDelay: 40
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ReloadDelay: 40
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Range: 2c512
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Range: 2c512
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Report: MGUN2.WAV
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Report: MGUN2.WAV
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InvalidTargets: Structure
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ValidTargets: Ground
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c256
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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@@ -145,7 +143,7 @@ Fremen_L:
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Delay: 5
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Delay: 5
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Range: 3c512
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Range: 3c512
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Report: BAZOOK2.WAV
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Report: BAZOOK2.WAV
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InvalidTargets: Infantry
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ValidTargets: Ground
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c256
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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@@ -447,7 +445,7 @@ DevBullet:
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ReloadDelay: 115
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ReloadDelay: 115
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Range: 6c0
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Range: 6c0
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Report: MISSLE1.WAV
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Report: MISSLE1.WAV
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ValidTargets: Ground
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ValidTargets: Ground, Air
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Projectile: Missile
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Projectile: Missile
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Speed: 281
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Speed: 281
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RateOfTurn: 3
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RateOfTurn: 3
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