D2k weapon targeting validity changes

This commit is contained in:
reaperrr
2015-09-06 15:08:15 +02:00
parent 03413b9875
commit ab5a07fa5c

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@@ -64,8 +64,6 @@ Fremen_S:
ReloadDelay: 40 ReloadDelay: 40
Range: 2c512 Range: 2c512
Report: FREMODD1.WAV Report: FREMODD1.WAV
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Structure, Wall
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
@@ -92,7 +90,7 @@ M_LMG:
ReloadDelay: 40 ReloadDelay: 40
Range: 2c512 Range: 2c512
Report: MGUN2.WAV Report: MGUN2.WAV
InvalidTargets: Structure ValidTargets: Ground
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
@@ -145,7 +143,7 @@ Fremen_L:
Delay: 5 Delay: 5
Range: 3c512 Range: 3c512
Report: BAZOOK2.WAV Report: BAZOOK2.WAV
InvalidTargets: Infantry ValidTargets: Ground
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
@@ -447,7 +445,7 @@ DevBullet:
ReloadDelay: 115 ReloadDelay: 115
Range: 6c0 Range: 6c0
Report: MISSLE1.WAV Report: MISSLE1.WAV
ValidTargets: Ground ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
Speed: 281 Speed: 281
RateOfTurn: 3 RateOfTurn: 3