From ab5d2766f6cc619854426a11ba221602e4ecdfb9 Mon Sep 17 00:00:00 2001 From: AoAGeneral Date: Sat, 5 Aug 2017 15:41:47 -0700 Subject: [PATCH] TD Bridges. Currently in both playtest and release the bridges for TD used to be 500hp with no armor. Meaning that minigunners and other unit types were able to kill them off fairly quickly. Giving them extra HP and an armor type means units such as minigunners, humvees, flamethrowers, and APCs can't kill bridges off quickly. --- mods/cnc/rules/defaults.yaml | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 2bd9e6b420..dce6c0c841 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -962,7 +962,9 @@ RequiresForceFire: yes TargetTypes: Ground, Water Health: - HP: 500 + HP: 600 + Armor: + Type: Heavy SoundOnDamageTransition: DamagedSounds: xplos.aud DestroyedSounds: xplobig4.aud