Add ForceFireIgnoresActors to AttackBase.
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@@ -34,6 +34,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Allow firing into the fog to target frozen actors without requiring force-fire.")]
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public readonly bool TargetFrozenActors = false;
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[Desc("Force-fire mode ignores actors and targets the ground instead.")]
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public readonly bool ForceFireIgnoresActors = false;
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[VoiceReference] public readonly string Voice = "Action";
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public override abstract object Create(ActorInitializer init);
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@@ -402,6 +405,9 @@ namespace OpenRA.Mods.Common.Traits
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if (modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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if (ab.Info.ForceFireIgnoresActors && modifiers.HasModifier(TargetModifiers.ForceAttack))
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return false;
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// Disguised actors are revealed by the attack cursor
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// HACK: works around limitations in the targeting code that force the
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// targeting and attacking logic (which should be logically separate)
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