misc fixes; bluetiberium
apc is actually AttackFrontal fixed palette order a bit harvester harvests BlueTiberium instead of Blue Tiberium.
This commit is contained in:
@@ -7,7 +7,7 @@ MCV:
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Icon: mcvicnh
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Icon: mcvicnh
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Description: Deploys into another Construction Yard.\n Unarmed
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Description: Deploys into another Construction Yard.\n Unarmed
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Buildable:
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Buildable:
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BuildPaletteOrder: 70
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BuildPaletteOrder: 100
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Prerequisites: fix
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Prerequisites: fix
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Owner: gdi,nod
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Owner: gdi,nod
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Selectable:
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Selectable:
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@@ -46,14 +46,14 @@ HARV:
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Icon: harvicnh
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Icon: harvicnh
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Description: Collects Tiberium for processing.\n Unarmed
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Description: Collects Tiberium for processing.\n Unarmed
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Buildable:
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Buildable:
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BuildPaletteOrder: 10
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BuildPaletteOrder: 5
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Prerequisites: proc
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Prerequisites: proc
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Owner: gdi,nod
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Owner: gdi,nod
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Selectable:
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Selectable:
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Priority: 7
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Priority: 7
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Bounds: 44,44
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Bounds: 36,36
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Harvester:
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Harvester:
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Resources: Tiberium, Blue Tiberium
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Resources: Tiberium, BlueTiberium
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PipCount: 7
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PipCount: 7
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Capacity: 28
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Capacity: 28
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UnloadTicksPerBale: 16
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UnloadTicksPerBale: 16
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@@ -134,7 +134,7 @@ APC:
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ROT: 10
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ROT: 10
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Armament:
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Armament:
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Weapon: MachineGun
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Weapon: MachineGun
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AttackTurreted:
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleFlash:
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RenderUnitTurreted:
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RenderUnitTurreted:
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AutoTarget:
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AutoTarget:
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@@ -217,7 +217,7 @@ ARTY:
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Icon:artyicnh
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Icon:artyicnh
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 50
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Prerequisites: hq
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Prerequisites: hq
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Owner: nod
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Owner: nod
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Mobile:
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Mobile:
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@@ -250,7 +250,7 @@ FTNK:
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Icon: ftnkicnh
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Icon: ftnkicnh
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 60
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Prerequisites: hq
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Prerequisites: hq
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Owner: nod
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Owner: nod
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Mobile:
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Mobile:
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@@ -284,7 +284,7 @@ LTNK:
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Icon: ltnkicnh
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Icon: ltnkicnh
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Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 40
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Prerequisites: afld
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Prerequisites: afld
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Owner: nod
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Owner: nod
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Mobile:
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Mobile:
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@@ -317,7 +317,7 @@ MTNK:
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Icon: mtnkicnh
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Icon: mtnkicnh
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Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 40
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Prerequisites: weap
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Prerequisites: weap
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Owner: gdi
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Owner: gdi
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Mobile:
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Mobile:
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@@ -433,7 +433,7 @@ MLRS:
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Icon: mlrsicnh
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Icon: mlrsicnh
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Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
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Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 60
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BuildPaletteOrder: 80
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Prerequisites: obli
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Prerequisites: obli
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Owner: nod
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Owner: nod
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Mobile:
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Mobile:
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@@ -472,7 +472,7 @@ STNK:
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Icon: stnkicnh
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Icon: stnkicnh
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Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
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Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
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Buildable:
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Buildable:
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BuildPaletteOrder: 90
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BuildPaletteOrder: 70
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Prerequisites: hq
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Prerequisites: hq
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Owner: nod
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Owner: nod
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Mobile:
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Mobile:
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