Merge pull request #9415 from atlimit8/SpawnActorOnDeath_to_Common

Move SpawnActorOnDeath to OpenRA.Mods.Common
This commit is contained in:
Matthias Mailänder
2015-11-08 19:07:07 +01:00
9 changed files with 69 additions and 36 deletions

View File

@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
bool IOccupySpaceInfo.SharesCell { get { return false; } }
}
public class Aircraft : ITick, ISync, IFacing, IPositionable, IMove, IIssueOrder, IResolveOrder, IOrderVoice,
public class Aircraft : ITick, ISync, IFacing, IPositionable, IMove, IIssueOrder, IResolveOrder, IOrderVoice, IDeathActorInitModifier,
INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyActorDisposing
{
static readonly Pair<CPos, SubCell>[] NoCells = { };
@@ -328,6 +328,11 @@ namespace OpenRA.Mods.Common.Traits
yield return new Repair(a);
}
public void ModifyDeathActorInit(Actor self, TypeDictionary init)
{
init.Add(new FacingInit(Facing));
}
#region Implement IPositionable
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; } // TODO: Handle landing

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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
bool IOccupySpaceInfo.SharesCell { get { return false; } }
}
public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, IDisable
public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, IDisable, IDeathActorInitModifier
{
readonly HuskInfo info;
readonly Actor self;
@@ -127,6 +127,11 @@ namespace OpenRA.Mods.Common.Traits
{
get { return true; }
}
public void ModifyDeathActorInit(Actor self, TypeDictionary init)
{
init.Add(new FacingInit(Facing));
}
}
public class HuskSpeedInit : IActorInit<int>

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@@ -304,7 +304,8 @@ namespace OpenRA.Mods.Common.Traits
bool IOccupySpaceInfo.SharesCell { get { return SharesCell; } }
}
public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IPositionable, IMove, IFacing, ISync, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyBlockingMove
public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IPositionable, IMove, IFacing, ISync, IDeathActorInitModifier,
INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyBlockingMove
{
const int AverageTicksBeforePathing = 5;
const int SpreadTicksBeforePathing = 5;
@@ -793,5 +794,14 @@ namespace OpenRA.Mods.Common.Traits
var facing = Util.GetFacing(toPos - fromPos, Facing);
return Util.SequenceActivities(new Turn(self, facing), new Drag(self, fromPos, toPos, length));
}
public void ModifyDeathActorInit(Actor self, TypeDictionary init)
{
init.Add(new FacingInit(facing));
// Allows the husk to drag to its final position
if (CanEnterCell(self.Location, self, false))
init.Add(new HuskSpeedInit(MovementSpeedForCell(self, self.Location)));
}
}
}

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@@ -0,0 +1,109 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public enum OwnerType { Victim, Killer, InternalName }
[Desc("Spawn another actor immediately upon death.")]
public class SpawnActorOnDeathInfo : ITraitInfo
{
[ActorReference, FieldLoader.Require]
[Desc("Actor to spawn on death.")]
public readonly string Actor = null;
[Desc("Probability the actor spawns.")]
public readonly int Probability = 100;
[Desc("Owner of the spawned actor. Allowed keywords:" +
"'Victim', 'Killer' and 'InternalName'.")]
public readonly OwnerType OwnerType = OwnerType.Victim;
[Desc("Map player to use when 'InternalName' is defined on 'OwnerType'.")]
public readonly string InternalOwner = null;
[Desc("DeathType that triggers the actor spawn. " +
"Leave empty to spawn an actor ignoring the DeathTypes.")]
public readonly string DeathType = null;
[Desc("Skips the spawned actor's make animations if true.")]
public readonly bool SkipMakeAnimations = true;
[Desc("Should an actor only be spawned when the 'Creeps' setting is true?")]
public readonly bool RequiresLobbyCreeps = false;
public object Create(ActorInitializer init) { return new SpawnActorOnDeath(init, this); }
}
public class SpawnActorOnDeath : INotifyKilled
{
readonly SpawnActorOnDeathInfo info;
readonly string faction;
public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info)
{
this.info = info;
faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
}
public void Killed(Actor self, AttackInfo e)
{
if (info.RequiresLobbyCreeps && !self.World.LobbyInfo.GlobalSettings.Creeps)
return;
if (!self.IsInWorld)
return;
if (self.World.SharedRandom.Next(100) > info.Probability)
return;
var warhead = e.Warhead as DamageWarhead;
if (info.DeathType != null && (warhead == null || !warhead.DamageTypes.Contains(info.DeathType)))
return;
self.World.AddFrameEndTask(w =>
{
var td = new TypeDictionary
{
new ParentActorInit(self),
new LocationInit(self.Location),
new CenterPositionInit(self.CenterPosition),
new FactionInit(faction)
};
if (info.OwnerType == OwnerType.Victim)
td.Add(new OwnerInit(self.Owner));
else if (info.OwnerType == OwnerType.Killer)
td.Add(new OwnerInit(e.Attacker.Owner));
else
td.Add(new OwnerInit(self.World.Players.First(p => p.InternalName == info.InternalOwner)));
if (info.SkipMakeAnimations)
td.Add(new SkipMakeAnimsInit());
foreach (var modifier in self.TraitsImplementing<IDeathActorInitModifier>())
modifier.ModifyDeathActorInit(self, td);
var huskActor = self.TraitsImplementing<IHuskModifier>()
.Select(ihm => ihm.HuskActor(self))
.FirstOrDefault(a => a != null);
w.CreateActor(huskActor ?? info.Actor, td);
});
}
}
}

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@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -30,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
public virtual object Create(ActorInitializer init) { return new Turreted(init, this); }
}
public class Turreted : ITick, ISync, INotifyCreated
public class Turreted : ITick, ISync, INotifyCreated, IDeathActorInitModifier
{
readonly TurretedInfo info;
AttackTurreted attack;
@@ -135,6 +136,18 @@ namespace OpenRA.Mods.Common.Traits
var facing = Util.QuantizeFacing(local.Yaw.Angle / 4, QuantizedFacings) * (256 / QuantizedFacings);
return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
}
public void ModifyDeathActorInit(Actor self, TypeDictionary init)
{
var facings = init.GetOrDefault<TurretFacingsInit>();
if (facings == null)
{
facings = new TurretFacingsInit();
init.Add(facings);
}
facings.Value(self.World).Add(Name, facing.Facing);
}
}
public class TurretFacingInit : IActorInit<int>