Replace doneDamage bool in TeslaZap with DamageDuration
Allows it to deal continous damage via a single projectile.
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@@ -32,6 +32,8 @@ namespace OpenRA.Mods.Cnc.Projectiles
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public readonly int Duration = 2;
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public readonly int DamageDuration = 1;
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public readonly bool TrackTarget = true;
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public IProjectile Create(ProjectileArgs args) { return new TeslaZap(this, args); }
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@@ -43,7 +45,7 @@ namespace OpenRA.Mods.Cnc.Projectiles
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readonly TeslaZapInfo info;
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TeslaZapRenderable zap;
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int ticksUntilRemove;
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bool doneDamage = false;
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int damageDuration;
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[Sync] WPos target;
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public TeslaZap(TeslaZapInfo info, ProjectileArgs args)
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@@ -51,6 +53,7 @@ namespace OpenRA.Mods.Cnc.Projectiles
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this.args = args;
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this.info = info;
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ticksUntilRemove = info.Duration;
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damageDuration = info.DamageDuration > info.Duration ? info.Duration : info.DamageDuration;
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target = args.PassiveTarget;
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}
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@@ -63,11 +66,8 @@ namespace OpenRA.Mods.Cnc.Projectiles
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if (info.TrackTarget && args.GuidedTarget.IsValidFor(args.SourceActor))
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target = args.GuidedTarget.Positions.PositionClosestTo(args.Source);
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if (!doneDamage)
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{
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if (damageDuration-- > 0)
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args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
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doneDamage = true;
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}
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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