Rewrite yaml merger.
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@@ -61,27 +61,27 @@ namespace OpenRA
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using (new PerfTimer("Actors"))
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actors = LoadYamlRules(actorCache, m.Rules,
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map != null ? map.RuleDefinitions : NoMapRules,
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(k, y) => new ActorInfo(Game.ModData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value, y));
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k => new ActorInfo(Game.ModData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value));
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using (new PerfTimer("Weapons"))
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weapons = LoadYamlRules(weaponCache, m.Weapons,
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map != null ? map.WeaponDefinitions : NoMapRules,
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(k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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k => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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using (new PerfTimer("Voices"))
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voices = LoadYamlRules(voiceCache, m.Voices,
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map != null ? map.VoiceDefinitions : NoMapRules,
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(k, _) => new SoundInfo(k.Value));
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k => new SoundInfo(k.Value));
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using (new PerfTimer("Notifications"))
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notifications = LoadYamlRules(notificationCache, m.Notifications,
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map != null ? map.NotificationDefinitions : NoMapRules,
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(k, _) => new SoundInfo(k.Value));
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k => new SoundInfo(k.Value));
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using (new PerfTimer("Music"))
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music = LoadYamlRules(musicCache, m.Music,
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map != null ? map.MusicDefinitions : NoMapRules,
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(k, _) => new MusicInfo(k.Key, k.Value));
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k => new MusicInfo(k.Key, k.Value));
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using (new PerfTimer("TileSets"))
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tileSets = LoadTileSets(tileSetCache, sequenceCaches, m.TileSets);
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@@ -93,33 +93,30 @@ namespace OpenRA
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Dictionary<string, T> LoadYamlRules<T>(
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Dictionary<string, T> itemCache,
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string[] files, List<MiniYamlNode> nodes,
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Func<MiniYamlNode, Dictionary<string, MiniYaml>, T> f)
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Func<MiniYamlNode, T> f)
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{
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RaiseProgress();
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var inputKey = string.Concat(string.Join("|", files), "|", nodes.WriteToString());
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var partial = files
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.Select(s => MiniYaml.FromFile(s))
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.Aggregate(nodes, MiniYaml.MergePartial);
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Func<MiniYamlNode, Dictionary<string, MiniYaml>, T> wrap = (wkv, wyy) =>
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Func<MiniYamlNode, T> wrap = wkv =>
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{
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var key = inputKey + wkv.Value.ToLines(wkv.Key).JoinWith("|");
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T t;
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if (itemCache.TryGetValue(key, out t))
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return t;
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t = f(wkv, wyy);
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t = f(wkv);
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itemCache.Add(key, t);
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RaiseProgress();
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return t;
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};
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var yy = partial.ToDictionary(x => x.Key, x => x.Value);
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var itemSet = partial.ToDictionaryWithConflictLog(kv => kv.Key.ToLowerInvariant(), kv => wrap(kv, yy), "LoadYamlRules", null, null);
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var tree = MiniYaml.Merge(files.Select(MiniYaml.FromFile).Append(nodes))
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.ToDictionaryWithConflictLog(n => n.Key, n => n.Value, "LoadYamlRules", null, null);
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RaiseProgress();
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var itemSet = tree.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => wrap(new MiniYamlNode(kv.Key, kv.Value)));
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RaiseProgress();
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return itemSet;
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}
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