Rewrite yaml merger.

This commit is contained in:
Paul Chote
2016-01-30 03:04:34 +00:00
parent 1581ba951f
commit ab921682c4
15 changed files with 253 additions and 305 deletions

View File

@@ -36,19 +36,11 @@ namespace OpenRA.Mods.Common.Graphics
if (nodes.TryGetValue("Defaults", out defaults))
{
nodes.Remove("Defaults");
nodes = nodes.ToDictionary(kv => kv.Key, kv => MiniYaml.Merge(kv.Value, defaults));
// Merge 'Defaults' animation image value. An example follows.
//
// - Before -
// stand:
// Facings: 8
//
// - After -
// stand: e1
// Facings: 8
foreach (var n in nodes)
{
n.Value.Nodes = MiniYaml.Merge(new[] { defaults.Nodes, n.Value.Nodes });
n.Value.Value = n.Value.Value ?? defaults.Value;
}
}
foreach (var kvp in nodes)

View File

@@ -31,10 +31,7 @@ namespace OpenRA.Mods.Common.Lint
this.emitError = emitError;
var sequenceSource = map != null ? map.SequenceDefinitions : new List<MiniYamlNode>();
var partial = Game.ModData.Manifest.Sequences
.Select(MiniYaml.FromFile)
.Aggregate(MiniYaml.MergePartial);
sequenceDefinitions = MiniYaml.Merge(sequenceSource, partial);
sequenceDefinitions = MiniYaml.Merge(Game.ModData.Manifest.Sequences.Select(MiniYaml.FromFile).Append(sequenceSource));
var rules = map == null ? Game.ModData.DefaultRules : map.Rules;
var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();

View File

@@ -36,13 +36,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
var ts = new TileSet(Game.ModData, t);
Console.WriteLine("Tileset: " + ts.Name);
var sc = new SpriteCache(modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed));
var sequenceFiles = modData.Manifest.Sequences;
var partial = sequenceFiles
.Select(s => MiniYaml.FromFile(s))
.Aggregate(MiniYaml.MergePartial);
var nodes = MiniYaml.ApplyRemovals(partial);
var nodes = MiniYaml.Merge(modData.Manifest.Sequences.Select(MiniYaml.FromFile));
foreach (var n in nodes)
Game.ModData.SpriteSequenceLoader.ParseSequences(Game.ModData, ts, sc, n);
}

View File

@@ -49,6 +49,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
[ObjectCreator.UseCtor]
public MissionBrowserLogic(Widget widget, World world, Action onStart, Action onExit)
{
var modData = Game.ModData;
this.onStart = onStart;
missionList = widget.Get<ScrollPanelWidget>("MISSION_LIST");
@@ -92,18 +93,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
missionList.RemoveChildren();
// Add a group for each campaign
if (Game.ModData.Manifest.Missions.Any())
if (modData.Manifest.Missions.Any())
{
var partial = Game.ModData.Manifest.Missions
.Select(MiniYaml.FromFile)
.Aggregate(MiniYaml.MergePartial);
var yaml = MiniYaml.ApplyRemovals(partial);
var yaml = MiniYaml.Merge(modData.Manifest.Missions.Select(MiniYaml.FromFile));
foreach (var kv in yaml)
{
var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key)).ToList();
var maps = Game.ModData.MapCache
var maps = modData.MapCache
.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
.Select(p => p.Map)
.OrderBy(m => missionMapPaths.IndexOf(Path.GetFullPath(m.Path)));
@@ -114,7 +111,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
// Add an additional group for loose missions
var looseMissions = Game.ModData.MapCache
var looseMissions = modData.MapCache
.Where(p => p.Status == MapStatus.Available && p.Map.Visibility.HasFlag(MapVisibility.MissionSelector) && !allMaps.Contains(p.Map))
.Select(p => p.Map);