Discourage harvesters from wandering too far from the refinery.
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Pathfinder;
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@@ -175,7 +176,8 @@ namespace OpenRA.Mods.Common.Activities
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}
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// Determine where to search from and how far to search:
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var searchFromLoc = lastHarvestedCell ?? GetSearchFromProcLocation(self);
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var procLoc = GetSearchFromProcLocation(self);
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var searchFromLoc = lastHarvestedCell ?? procLoc;
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var searchRadius = lastHarvestedCell.HasValue ? harvInfo.SearchFromHarvesterRadius : harvInfo.SearchFromProcRadius;
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if (!searchFromLoc.HasValue)
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{
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@@ -185,6 +187,9 @@ namespace OpenRA.Mods.Common.Activities
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var searchRadiusSquared = searchRadius * searchRadius;
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var procPos = procLoc.HasValue ? (WPos?)self.World.Map.CenterOfCell(procLoc.Value) : null;
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var harvPos = self.CenterPosition;
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// Find any harvestable resources:
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List<CPos> path;
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using (var search = PathSearch.Search(self.World, mobile.Locomotor, self, true, loc =>
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@@ -194,6 +199,26 @@ namespace OpenRA.Mods.Common.Activities
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if ((loc - searchFromLoc.Value).LengthSquared > searchRadiusSquared)
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return int.MaxValue;
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// Add a cost modifier to harvestable cells to prefer resources that are closer to the refinery.
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// This reduces the tendancy for harvesters to move in straight lines
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if (procPos.HasValue && harvInfo.ResourceRefineryDirectionPenalty > 0 && harv.CanHarvestCell(self, loc))
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{
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var pos = self.World.Map.CenterOfCell(loc);
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// Calculate harv-cell-refinery angle (cosine rule)
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var aSq = (harvPos - procPos.Value).LengthSquared;
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var bSq = (pos - procPos.Value).LengthSquared;
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var cSq = (pos - harvPos).LengthSquared;
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if (bSq > 0 && cSq > 0)
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{
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var cosA = (int)(1024 * (bSq + cSq - aSq) / (2 * Exts.ISqrt(bSq * cSq)));
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// Cost modifier varies between 0 and ResourceRefineryDirectionPenalty
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return Math.Abs(harvInfo.ResourceRefineryDirectionPenalty / 2) + harvInfo.ResourceRefineryDirectionPenalty * cosA / 2048;
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}
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}
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return 0;
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})
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.FromPoint(searchFromLoc.Value)
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