diff --git a/mods/ra/rules.ini b/mods/ra/rules.ini index 6d128e44b7..b83df75c06 100644 --- a/mods/ra/rules.ini +++ b/mods/ra/rules.ini @@ -814,36 +814,6 @@ Wheel=100% Float=100% Buildable=no - -; ******* Random Crate Powerups ******* -; This specifies the chance for the specified crate powerup to appear -; in a 'random' crate. The chance is expressed in the form of 'shares' -; out of the total shares specified. The second parameter is the animation -; to use when this crate is picked up. The third parameter, if present, specifies -; the data value needed for that crate powerup. They mean different things -; for the different powerups. - -; Will likely be replaced with a section per crate. -- chrisf - -[Powerups] -Armor=10,ARMOR,2.0 ; armor of nearby objects increased (armor multiplier) -Cloak=0,STEALTH2 ; enable cloaking on nearby objects -Darkness=1,EMPULSE ; cloak entire radar map -Explosion=5,NONE,500 ; high explosive baddie (damage per explosion) -Firepower=10,FPOWER,2.0 ; firepower of nearby objects increased (firepower multiplier) -HealBase=1,INVUN ; all buildings to full strength -ICBM=1,MISSILE2 ; nuke missile one time shot -Money=50,DOLLAR,2000 ; a chunk o' cash (maximum cash) -Napalm=5,NONE,600 ; fire explosion baddie (damage) -ParaBomb=3,PARABOX ; para-bomb raid one time shot -Reveal=1,EARTH ; reveal entire radar map -Sonar=3,SONARBOX ; one time sonar pulse -Speed=10,SPEED,1.7 ; speed of nearby objects increased (speed multiplier) -Squad=20,NONE ; squad of random infantry -Unit=20,NONE ; vehicle -Invulnerability=3,INVULBOX,1.0 ; invulnerability (duration in minutes) -TimeQuake=3,TQUAKE ; time quake - [WeaponTypes] Colt45 ZSU-23 @@ -890,9 +860,6 @@ Speed=100 Projectile=Invisible Warhead=UnitExplodeWarhead - - - [ProjectileTypes] Invisible LeapDog