reenable culling of actors to viewport.
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@@ -67,12 +67,10 @@ namespace OpenRa.Graphics
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Game.viewport.Location.ToPointF(),
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Game.viewport.Location.ToPointF(),
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new SizeF( Game.viewport.Width, Game.viewport.Height ));
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new SizeF( Game.viewport.Width, Game.viewport.Height ));
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/* todo: cull to screen again */
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var renderables = world.Actors.SelectMany(a => a.Render())
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var renderables = world.Actors.SelectMany(a => a.Render())
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.OrderBy(r => r, comparer);
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.OrderBy(r => r, comparer);
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foreach (var r in renderables)
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DrawSpriteList(rect, renderables);
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spriteRenderer.DrawSprite(r.Sprite, r.Pos, r.Palette);
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foreach (var e in world.Effects)
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foreach (var e in world.Effects)
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DrawSpriteList(rect, e.Render());
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DrawSpriteList(rect, e.Render());
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