From aba9942a8543d8aeebd1bb0565af256230212140 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Fri, 30 Jul 2010 18:39:21 +1200 Subject: [PATCH] selling should not cause the building to explode first. --- OpenRA.Game/Traits/Activities/Sell.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/OpenRA.Game/Traits/Activities/Sell.cs b/OpenRA.Game/Traits/Activities/Sell.cs index f26a558df0..e74ed5f376 100644 --- a/OpenRA.Game/Traits/Activities/Sell.cs +++ b/OpenRA.Game/Traits/Activities/Sell.cs @@ -27,7 +27,6 @@ namespace OpenRA.Traits.Activities var refundFraction = self.Info.Traits.Get().RefundPercent * (health == null ? 1f : health.HPFraction); self.Owner.PlayerActor.traits.Get().GiveCash((int)(refundFraction * cost)); - self.Kill(self); foreach (var ns in self.traits.WithInterface()) ns.Sold(self);