Seperated power into 'power provided' and 'power consumed'
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@@ -107,7 +107,7 @@ namespace OpenRa.Game.Graphics
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Game.OreTime * 1000,
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Game.LocalPlayer.Cash,
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PerfHistory.items[ "nodes_expanded" ].LastValue,
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Game.LocalPlayer.Power
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Game.LocalPlayer.GetTotalPower()
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), new int2(5, 5), Color.White);
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PerfHistory.Render(renderer, lineRenderer);
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