Add OnSelling and OnSold to the Lua API.
This commit is contained in:
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Scripting
|
||||
OnIdle, OnDamaged, OnKilled, OnProduction, OnOtherProduction, OnPlayerWon, OnPlayerLost,
|
||||
OnObjectiveAdded, OnObjectiveCompleted, OnObjectiveFailed, OnCapture, OnInfiltrated,
|
||||
OnAddedToWorld, OnRemovedFromWorld, OnDiscovered, OnPlayerDiscovered,
|
||||
OnPassengerEntered, OnPassengerExited
|
||||
OnPassengerEntered, OnPassengerExited, OnSelling, OnSold
|
||||
}
|
||||
|
||||
[Desc("Allows map scripts to attach triggers to this actor via the Triggers global.")]
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Scripting
|
||||
|
||||
public sealed class ScriptTriggers : INotifyIdle, INotifyDamage, INotifyKilled, INotifyProduction, INotifyOtherProduction,
|
||||
INotifyObjectivesUpdated, INotifyCapture, INotifyInfiltrated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyDiscovered, INotifyActorDisposing,
|
||||
INotifyPassengerEntered, INotifyPassengerExited
|
||||
INotifyPassengerEntered, INotifyPassengerExited, INotifySold
|
||||
{
|
||||
readonly World world;
|
||||
readonly Actor self;
|
||||
@@ -364,6 +364,46 @@ namespace OpenRA.Mods.Common.Scripting
|
||||
OnRemovedInternal(self);
|
||||
}
|
||||
|
||||
void INotifySold.Selling(Actor self)
|
||||
{
|
||||
if (world.Disposing)
|
||||
return;
|
||||
|
||||
// Run Lua callbacks
|
||||
foreach (var f in Triggerables(Trigger.OnSelling))
|
||||
{
|
||||
try
|
||||
{
|
||||
f.Function.Call(f.Self).Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
f.Context.FatalError(ex.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void INotifySold.Sold(Actor self)
|
||||
{
|
||||
if (world.Disposing)
|
||||
return;
|
||||
|
||||
// Run Lua callbacks
|
||||
foreach (var f in Triggerables(Trigger.OnSold))
|
||||
{
|
||||
try
|
||||
{
|
||||
f.Function.Call(f.Self).Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
f.Context.FatalError(ex.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UnitProducedByOther(Actor self, Actor producee, Actor produced)
|
||||
{
|
||||
if (world.Disposing)
|
||||
|
||||
Reference in New Issue
Block a user