Remove default parameters
This commit is contained in:
committed by
Matthias Mailänder
parent
274bf06eae
commit
abbe16b6ec
@@ -113,10 +113,10 @@ WorldLoaded = function()
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Media.PlaySpeechNotification(Nod, "Reinforce")
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Media.PlaySpeechNotification(Nod, "Reinforce")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsBuggy, { EntryPointVehicle.Location, RallyPointVehicle.Location }, { EntryPointVehicle.Location }, nil, nil)
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Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsBuggy, { EntryPointVehicle.Location, RallyPointVehicle.Location }, { EntryPointVehicle.Location })
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end)
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end)
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Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsRocket, { EntryPointRocket.Location, RallyPointRocket.Location }, { EntryPointRocket.Location }, nil, nil)
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Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsRocket, { EntryPointRocket.Location, RallyPointRocket.Location }, { EntryPointRocket.Location })
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Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsGunner, { EntryPointGunner.Location, RallyPointGunner.Location }, { EntryPointGunner.Location }, nil, nil)
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Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsGunner, { EntryPointGunner.Location, RallyPointGunner.Location }, { EntryPointGunner.Location })
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end
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end
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Tick = function()
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Tick = function()
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