Directly mark queued activities that are cancelled as Done

This commit is contained in:
abcdefg30
2020-02-15 22:41:39 +00:00
committed by reaperrr
parent f45dd24781
commit abcb2ea512

View File

@@ -55,26 +55,23 @@ namespace OpenRA.Activities
Activity nextActivity;
public Activity NextActivity
{
get
{
// If Activity.NextActivity.Cancel() was called, NextActivity will be in the Canceling
// state rather than Queued (the activity system guarantees that it cannot be Active or Done).
// An unknown number of ticks may have elapsed between the Activity.NextActivity.Cancel() call
// and now, so we cannot make any assumptions on the value of Activity.NextActivity.NextActivity.
// We must not return nextActivity (ticking it would be bogus), but returning null would potentially
// drop valid activities queued after it. Walk the queue until we find a valid activity or
// (more likely) run out of activities.
var next = nextActivity;
while (next != null && next.State == ActivityState.Canceling)
next = next.NextActivity;
get { return SkipDoneActivities(nextActivity); }
private set { nextActivity = value; }
}
return next;
}
internal static Activity SkipDoneActivities(Activity first)
{
// If first.Cancel() was called while it was queued (i.e. before it first ticked), its state will be Done
// rather than Queued (the activity system guarantees that it cannot be Active or Canceling).
// An unknown number of ticks may have elapsed between the Cancel() call and now,
// so we cannot make any assumptions on the value of first.NextActivity.
// We must not return first (ticking it would be bogus), but returning null would potentially
// drop valid activities queued after it. Walk the queue until we find a valid activity or
// (more likely) run out of activities.
while (first != null && first.State == ActivityState.Done)
first = first.NextActivity;
private set
{
nextActivity = value;
}
return first;
}
public bool IsInterruptible { get; protected set; }
@@ -195,7 +192,8 @@ namespace OpenRA.Activities
if (ChildActivity != null)
ChildActivity.Cancel(self);
State = ActivityState.Canceling;
// Directly mark activities that are queued and therefore didn't run yet as done
State = State == ActivityState.Queued ? ActivityState.Done : ActivityState.Canceling;
}
public void Queue(Activity activity)