diff --git a/mods/d2k/maps/dune_boogie_large.oramap b/mods/d2k/maps/dune_boogie_large.oramap new file mode 100644 index 0000000000..0fbf5dbd23 Binary files /dev/null and b/mods/d2k/maps/dune_boogie_large.oramap differ diff --git a/mods/d2k/mod.yaml b/mods/d2k/mod.yaml index 5358a37b2c..6c759fa3b1 100644 --- a/mods/d2k/mod.yaml +++ b/mods/d2k/mod.yaml @@ -18,6 +18,7 @@ Folders: ~^/Content/d2k/SHPs Packages: + ~main.mix conquer.mix Rules: diff --git a/mods/d2k/rules/harkonnen.yaml b/mods/d2k/rules/harkonnen.yaml index 3999baa3a3..420540a45b 100644 --- a/mods/d2k/rules/harkonnen.yaml +++ b/mods/d2k/rules/harkonnen.yaml @@ -250,7 +250,7 @@ SARDAUKAR: Bounds: 12,17,0,0 Voice: GenericVoice Health: - HP: 80 + HP: 100 Mobile: Speed: 4 RevealsShroud: diff --git a/mods/d2k/rules/ordos.yaml b/mods/d2k/rules/ordos.yaml index ef13bde7d2..273bd6fba6 100644 --- a/mods/d2k/rules/ordos.yaml +++ b/mods/d2k/rules/ordos.yaml @@ -216,7 +216,7 @@ DEVIATORTANK: Queue: Armor BuildPaletteOrder: 50 Prerequisites: heavyo,research - Owner: ordos +# Owner: ordos BuiltAt: heavyo Hotkey: d Mobile: diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index e611fa8a80..1aa1d45850 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -521,6 +521,7 @@ REPAIR: ValuePercentage: 50 RallyPoint: RallyPoint: 1,3 + -Bib: ^HIGHTECH: Inherits: ^Building diff --git a/mods/d2k/rules/system.yaml b/mods/d2k/rules/system.yaml index 6e364cc7a8..f482c933f0 100644 --- a/mods/d2k/rules/system.yaml +++ b/mods/d2k/rules/system.yaml @@ -280,7 +280,7 @@ World: BuildingInfluence: ChooseBuildTabOnSelect: CrateSpawner: - Minimum: 1 + Minimum: 0 Maximum: 2 SpawnInterval: 60 WaterChance: 0 diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index 3827c80c1f..8584d93843 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -127,7 +127,7 @@ HARVESTER.starport: Armor: Type: Light Mobile: - ROT: 9 + ROT: 10 Speed: 12 RevealsShroud: Range: 7 @@ -271,12 +271,13 @@ SIEGETANK: Range: 8 Turreted: ROT: 3 + Offset: -220,0,-40 Armament: Weapon: 155mm - Recoil: 299 + Recoil: 150 RecoilRecovery: 19 LocalOffset: 171,0,299 - AttackFrontal: + AttackTurreted: RenderUnitTurreted: Image: SIEGETANK Explodes: @@ -325,13 +326,13 @@ MISSILETANK: Hotkey: r Mobile: Speed: 6 - ROT: 3 + ROT: 5 Health: HP: 90 Armor: Type: Light RevealsShroud: - Range: 8 + Range: 9 RenderUnit: Image: MISSILETANK Armament: diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 2b497b30d5..b28110f75b 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -220,7 +220,8 @@ TurretGun: TowerMissile: ROF: 35 - Range: 8.25 + Range: 7.75 + MinRange: 1 Report: ROCKET1 ValidTargets: Ground, Air Burst: 2 @@ -262,7 +263,7 @@ TowerMissile: Versus: None: 50% Wood: 50% - Light: 80% + Light: 100% Concrete: 50% Explosion: small_artillery ImpactSound: kaboom30 @@ -283,7 +284,7 @@ TowerMissile: Versus: None: 50% Wood: 50% - Light: 80% + Light: 100% Concrete: 50% Explosion: small_artillery ImpactSound: kaboom30 @@ -320,11 +321,11 @@ DevBullet: Report: MISSLE1 ValidTargets: Ground Projectile: Bullet - Speed: 24 + Speed: 28 Arm: 5 High: yes Shadow: yes - Inaccuracy: 55 + Inaccuracy: 45 Angle: 0.2 Image: MISSILE2 ROT: 5 @@ -332,10 +333,10 @@ DevBullet: Warhead: Spread: 12 Versus: - None: 25% - Wood: 25% + None: 20% + Wood: 50% Light: 100% - Heavy: 80% + Heavy: 50% Concrete: 80% InfDeath: 4 Explosion: artillery @@ -358,15 +359,14 @@ FakeMissile: ContrailLength: 15 ContrailUsePlayerColor : True Warhead: - Spread: 10 + Spread: 3 Versus: + None: 0% Wood: 0% - Light: 0% - Heavy: 0% Concrete: 0% Explosion: large_explosion SmudgeType: SandCrater, RockCrater - Damage: 0 + Damage: 10 ImpactSound: EXPLSML2 155mm: @@ -375,20 +375,20 @@ FakeMissile: MinRange: 2 Report: MORTAR1 Projectile: Bullet - Speed: 18 + Speed: 20 High: true Shadow: yes Angle: .1 - Inaccuracy: 45 + Inaccuracy: 40 ContrailLength: 20 Warhead: Spread: 12 Versus: None: 100% - Wood: 60% - Light: 50% - Heavy: 25% - Concrete: 80% + Wood: 80% + Light: 75% + Heavy: 50% + Concrete: 100% Explosion: large_explosion WaterExplosion: large_splash ImpactSound: explsml2