Remove direct access to MapPreview.Rules.
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@@ -28,9 +28,8 @@ namespace OpenRA.Mods.Common.Traits
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/// </summary>
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void ICreatePlayersInfo.CreateServerPlayers(MapPreview map, Session lobbyInfo, List<GameInformation.Player> players, MersenneTwister playerRandom)
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{
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var worldInfo = map.Rules.Actors[SystemActors.World];
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var factions = worldInfo.TraitInfos<FactionInfo>().ToArray();
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var assignSpawnLocations = worldInfo.TraitInfoOrDefault<IAssignSpawnPointsInfo>();
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var factions = map.WorldActorInfo.TraitInfos<FactionInfo>().ToArray();
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var assignSpawnLocations = map.WorldActorInfo.TraitInfoOrDefault<IAssignSpawnPointsInfo>();
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var spawnState = assignSpawnLocations?.InitializeState(map, lobbyInfo);
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// Create the unplayable map players -- neutral, shellmap, scripted, etc.
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@@ -42,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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// Create the regular playable players.
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var bots = map.Rules.Actors[SystemActors.Player].TraitInfos<IBotInfo>().ToArray();
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var bots = map.PlayerActorInfo.TraitInfos<IBotInfo>().ToArray();
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foreach (var kv in lobbyInfo.Slots)
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{
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