diff --git a/OpenRA.Game/Primitives/float2.cs b/OpenRA.Game/Primitives/float2.cs index 83aa4fc000..b7a9bbc9ef 100644 --- a/OpenRA.Game/Primitives/float2.cs +++ b/OpenRA.Game/Primitives/float2.cs @@ -89,7 +89,7 @@ namespace OpenRA public static float Dot(float2 a, float2 b) { return a.X * b.X + a.Y * b.Y; } public float2 Round() { return new float2((float)Math.Round(X), (float)Math.Round(Y)); } - public override string ToString() { return "({0},{1})".F(X, Y); } + public override string ToString() { return "{0},{1}".F(X, Y); } public int2 ToInt2() { return new int2((int)X, (int)Y); } public static float2 Max(float2 a, float2 b) { return new float2(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); } diff --git a/OpenRA.Game/Primitives/int2.cs b/OpenRA.Game/Primitives/int2.cs index 89399682cd..d5e35483e5 100644 --- a/OpenRA.Game/Primitives/int2.cs +++ b/OpenRA.Game/Primitives/int2.cs @@ -60,14 +60,14 @@ namespace OpenRA return (uint)((orig & 0xff000000) >> 24) | ((orig & 0x00ff0000) >> 8) | ((orig & 0x0000ff00) << 8) | ((orig & 0x000000ff) << 24); } - public static int Lerp( int a, int b, int mul, int div ) + public static int Lerp(int a, int b, int mul, int div) { - return a + ( b - a ) * mul / div; + return a + (b - a) * mul / div; } - public static int2 Lerp( int2 a, int2 b, int mul, int div ) + public static int2 Lerp(int2 a, int2 b, int mul, int div) { - return a + ( b - a ) * mul / div; + return a + (b - a) * mul / div; } public int2 Clamp(Rectangle r)