Remove GameInitInfoWidget and routing startup via widgets in RA.
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@@ -11,14 +11,17 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Support;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Support;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA
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{
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public class RALoadScreen : ILoadScreen
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{
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Dictionary<string, string> Info;
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static string[] Comments = new[] { "Filling Crates...", "Charging Capacitors...", "Reticulating Splines...",
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"Planting Trees...", "Building Bridges...", "Aging Empires...",
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"Compiling EVA...", "Constructing Pylons...", "Activating Skynet...",
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@@ -33,6 +36,7 @@ namespace OpenRA.Mods.RA
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Renderer r;
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public void Init(Dictionary<string, string> info)
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{
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Info = info;
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// Avoid standard loading mechanisms so we
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// can display loadscreen as early as possible
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r = Game.Renderer;
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@@ -64,11 +68,57 @@ namespace OpenRA.Mods.RA
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r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame( new NullInputHandler() );
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}
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public void StartGame()
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{
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Game.ConnectionStateChanged += orderManager =>
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{
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Widget.CloseWindow();
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switch (orderManager.Connection.ConnectionState)
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{
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case ConnectionState.PreConnecting:
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Widget.LoadWidget("MAINMENU_BG", Widget.RootWidget, new WidgetArgs());
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break;
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case ConnectionState.Connecting:
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Widget.OpenWindow("CONNECTING_BG",
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new WidgetArgs() { { "host", orderManager.Host }, { "port", orderManager.Port } });
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break;
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case ConnectionState.NotConnected:
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Widget.OpenWindow("CONNECTION_FAILED_BG",
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new WidgetArgs() { { "orderManager", orderManager } });
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break;
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case ConnectionState.Connected:
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var lobby = Game.OpenWindow(orderManager.world, "SERVER_LOBBY");
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lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
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lobby.GetWidget("CHANGEMAP_BUTTON").Visible = true;
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lobby.GetWidget("LOCKTEAMS_CHECKBOX").Visible = true;
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lobby.GetWidget("ALLOWCHEATS_CHECKBOX").Visible = true;
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lobby.GetWidget("DISCONNECT_BUTTON").Visible = true;
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break;
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}
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};
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TestAndContinue();
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}
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void TestAndContinue()
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{
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Widget.ResetAll();
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Game.modData.WidgetLoader.LoadWidget( new WidgetArgs(), Widget.RootWidget, "INIT_SETUP" );
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if (!FileSystem.Exists(Info["TestFile"]))
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{
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var args = new WidgetArgs()
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{
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{ "continueLoading", () => TestAndContinue() },
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{ "installData", Info }
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};
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Widget.OpenWindow(Info["InstallerMenuWidget"], args);
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}
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else
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{
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Game.LoadShellMap();
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Widget.ResetAll();
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Widget.OpenWindow("MAINMENU_BG");
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}
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}
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}
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}
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