Make Infiltrates grant player experience
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@@ -37,6 +37,9 @@ namespace OpenRA.Mods.RA.Traits
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[Desc("Notification to play when a building is infiltrated.")]
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public readonly string Notification = "BuildingInfiltrated";
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[Desc("Experience to grant to the infiltrating player.")]
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public readonly int PlayerExperience = 0;
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public object Create(ActorInitializer init) { return new Infiltrates(this); }
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}
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@@ -112,7 +115,7 @@ namespace OpenRA.Mods.RA.Traits
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self.CancelActivity();
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self.SetTargetLine(target, Color.Red);
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self.QueueActivity(new Infiltrate(self, target.Actor, info.EnterBehaviour, info.ValidStances, info.Notification));
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self.QueueActivity(new Infiltrate(self, target.Actor, info.EnterBehaviour, info.ValidStances, info.Notification, info.PlayerExperience));
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}
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}
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