diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index d768d3fb33..e724addf46 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -477,9 +477,15 @@ MLRS: Armament: Weapon: Patriot LocalOffset: 0,-171,0, 0,171,0 + AmmoPool: + Ammo: 2 + PipCount: 0 + SelfReloads: true + ReloadCount: 1 + SelfReloadTicks: 100 AttackTurreted: - WithTurret: - AimSequence: aim + WithReloadingTurret: + AmmoPoolName: primary AutoTarget: InitialStance: Defend RenderRangeCircle: diff --git a/mods/cnc/sequences/vehicles.yaml b/mods/cnc/sequences/vehicles.yaml index a94194fc37..237ff9b6f1 100644 --- a/mods/cnc/sequences/vehicles.yaml +++ b/mods/cnc/sequences/vehicles.yaml @@ -215,10 +215,13 @@ mlrs: turret: Start: 32 Facings: 32 - aim: + turret2: Start: 32 Facings: 32 - empty-aim: + turret1: + Start: 64 + Facings: 32 + turret0: Start: 96 Facings: 32 icon: mlrsicnh.tem diff --git a/mods/cnc/weapons/missiles.yaml b/mods/cnc/weapons/missiles.yaml index 5e30bac8f2..f6d97efbd4 100644 --- a/mods/cnc/weapons/missiles.yaml +++ b/mods/cnc/weapons/missiles.yaml @@ -377,16 +377,12 @@ Patriot: RateOfTurn: 20 Speed: 341 RangeLimit: 30 - Angle: 88 Warhead@1Dam: SpreadDamage Spread: 682 ValidTargets: Air Versus: - None: 100 - Wood: 100 - Light: 100 Heavy: 75 - Damage: 32 + Damage: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater