Rework decoration renderable traits:
- Removed implicit pip definitions and IPips interface. New decoration traits have been added to render them. Pip types are no longer hardcoded in OpenRA.Game. - Decoration rendering is now managed by SelectionDecorations(Base), which allows us to remove assumptions about the selection box geometry from the decoration traits. - RenderNameTag has been replaced by WithNameTagDecoration, which is an otherwise normal decoration trait. - Unify the configuration and reduce duplication between traits. - Removed hardcoded references to specific selection box renderables. - Remove legacy cruft.
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@@ -13,13 +13,14 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Renders Ctrl groups using typeface.")]
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public class WithTextControlGroupDecorationInfo : ITraitInfo, IRulesetLoaded, Requires<IDecorationBoundsInfo>
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public class WithTextControlGroupDecorationInfo : ITraitInfo, IRulesetLoaded
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{
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public readonly string Font = "TinyBold";
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@@ -29,15 +30,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Use the player color of the current owner.")]
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public readonly bool UsePlayerColor = false;
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[Desc("The Z offset to apply when rendering this decoration.")]
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public readonly int ZOffset = 1;
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[Desc("Position in the actor's selection box to draw the decoration.")]
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public readonly DecorationPosition Position = DecorationPosition.TopLeft;
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[Desc("Point in the actor's selection box used as reference for offsetting the decoration image. " +
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"Possible values are combinations of Center, Top, Bottom, Left, Right.")]
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public readonly ReferencePoints ReferencePoint = ReferencePoints.Bottom | ReferencePoints.Left;
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[Desc("Manual offset in screen pixel.")]
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public readonly int2 ScreenOffset = new int2(2, -2);
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[Desc("Offset text center position from the selection box edge.")]
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public readonly int2 Margin = int2.Zero;
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void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
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{
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@@ -48,76 +45,42 @@ namespace OpenRA.Mods.Common.Traits.Render
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public object Create(ActorInitializer init) { return new WithTextControlGroupDecoration(init.Self, this); }
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}
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public class WithTextControlGroupDecoration : IRenderAnnotationsWhenSelected, INotifyOwnerChanged
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public class WithTextControlGroupDecoration : IDecoration, INotifyOwnerChanged
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{
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readonly WithTextControlGroupDecorationInfo info;
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readonly IDecorationBounds[] decorationBounds;
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readonly SpriteFont font;
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readonly Actor self;
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readonly CachedTransform<int, string> label;
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Color color;
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public WithTextControlGroupDecoration(Actor self, WithTextControlGroupDecorationInfo info)
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{
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this.info = info;
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if (!Game.Renderer.Fonts.TryGetValue(info.Font, out font))
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throw new YamlException("Font '{0}' is not listed in the mod.yaml's Fonts section".F(info.Font));
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decorationBounds = self.TraitsImplementing<IDecorationBounds>().ToArray();
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this.self = self;
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font = Game.Renderer.Fonts[info.Font];
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color = info.UsePlayerColor ? self.Owner.Color : info.Color;
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label = new CachedTransform<int, string>(g => g.ToString());
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}
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IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
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{
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if (self.Owner != wr.World.LocalPlayer)
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yield break;
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DecorationPosition IDecoration.Position { get { return info.Position; } }
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if (self.World.FogObscures(self))
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yield break;
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bool IDecoration.Enabled { get { return self.Owner == self.World.LocalPlayer && self.World.Selection.GetControlGroupForActor(self) != null; } }
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foreach (var r in DrawControlGroup(self, wr))
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yield return r;
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}
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bool IDecoration.RequiresSelection { get { return true; } }
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bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable { get { return true; } }
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IEnumerable<IRenderable> DrawControlGroup(Actor self, WorldRenderer wr)
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IEnumerable<IRenderable> IDecoration.RenderDecoration(Actor self, WorldRenderer wr, int2 pos)
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{
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var group = self.World.Selection.GetControlGroupForActor(self);
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if (group == null)
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yield break;
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return Enumerable.Empty<IRenderable>();
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var bounds = decorationBounds.FirstNonEmptyBounds(self, wr);
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var number = group.Value.ToString();
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var halfSize = font.Measure(number) / 2;
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var boundsOffset = new int2(bounds.Left + bounds.Right, bounds.Top + bounds.Bottom) / 2;
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var sizeOffset = int2.Zero;
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if (info.ReferencePoint.HasFlag(ReferencePoints.Top))
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var text = label.Update(group.Value);
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var screenPos = wr.Viewport.WorldToViewPx(pos) + info.Position.CreateMargin(info.Margin);
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return new IRenderable[]
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{
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boundsOffset -= new int2(0, bounds.Height / 2);
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sizeOffset += new int2(0, halfSize.Y);
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}
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else if (info.ReferencePoint.HasFlag(ReferencePoints.Bottom))
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{
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boundsOffset += new int2(0, bounds.Height / 2);
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sizeOffset -= new int2(0, halfSize.Y);
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}
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if (info.ReferencePoint.HasFlag(ReferencePoints.Left))
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{
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boundsOffset -= new int2(bounds.Width / 2, 0);
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sizeOffset += new int2(halfSize.X, 0);
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}
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else if (info.ReferencePoint.HasFlag(ReferencePoints.Right))
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{
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boundsOffset += new int2(bounds.Width / 2, 0);
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sizeOffset -= new int2(halfSize.X, 0);
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}
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var screenPos = boundsOffset + sizeOffset + info.ScreenOffset;
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yield return new TextAnnotationRenderable(font, wr.ProjectedPosition(screenPos), info.ZOffset, color, number);
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new UITextRenderable(font, self.CenterPosition, screenPos, 0, color, text)
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};
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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