Rework decoration renderable traits:

- Removed implicit pip definitions and IPips interface.
  New decoration traits have been added to render them.
  Pip types are no longer hardcoded in OpenRA.Game.

- Decoration rendering is now managed by SelectionDecorations(Base),
  which allows us to remove assumptions about the selection box
  geometry from the decoration traits.

- RenderNameTag has been replaced by WithNameTagDecoration, which is
  an otherwise normal decoration trait.

- Unify the configuration and reduce duplication between traits.

- Removed hardcoded references to specific selection box renderables.

- Remove legacy cruft.
This commit is contained in:
Paul Chote
2020-03-09 19:56:31 +00:00
committed by atlimit8
parent 73a78eadb1
commit ac200f6173
31 changed files with 1377 additions and 686 deletions

View File

@@ -61,9 +61,8 @@ namespace OpenRA.Mods.Common.UpdateRules
new ReplaceAttackTypeStrafe()
}),
new UpdatePath("release-20200202", new UpdateRule[]
new UpdatePath("release-20200202", "playtest-20200303", new UpdateRule[]
{
// Bleed only changes here
new RemoveYesNo(),
new RemoveInitialFacingHardcoding(),
new RemoveAirdropActorTypeDefault(),
@@ -74,6 +73,13 @@ namespace OpenRA.Mods.Common.UpdateRules
new RenameSpins(),
new CreateScreenShakeWarhead(),
new RenameRallyPointPath(),
}),
new UpdatePath("playtest-20200303", new UpdateRule[]
{
// Bleed only changes here
new AddPipDecorationTraits(),
new ModernizeDecorationTraits(),
})
};