added infantry taking cover behavior
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@@ -26,10 +26,13 @@ namespace OpenRa.Game.Traits
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if (float2.WithinEpsilon(self.CenterLocation, Util.CenterOfCell(mobile.toCell), 2)) return false;
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var dir = Util.QuantizeFacing(self.traits.Get<Unit>().Facing, 8);
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if (anim.CurrentSequence.Name.StartsWith("run-"))
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anim.ReplaceAnim("run-" + dir);
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var takeCover = self.traits.GetOrDefault<TakeCover>();
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var prefix = (takeCover != null && takeCover.IsProne) ? "crawl-" : "run-";
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if (anim.CurrentSequence.Name.StartsWith(prefix))
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anim.ReplaceAnim(prefix + dir);
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else
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anim.PlayRepeating("run-" + dir);
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anim.PlayRepeating(prefix + dir);
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return true;
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}
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@@ -40,7 +43,11 @@ namespace OpenRa.Game.Traits
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{
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var dir = Util.QuantizeFacing(self.traits.Get<Unit>().Facing, 8);
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inAttack = true;
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anim.PlayThen("shoot-" + dir, () => inAttack = false);
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var takeCover = self.traits.GetOrDefault<TakeCover>();
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var prefix = (takeCover != null && takeCover.IsProne) ? "prone-shoot-" : "shoot-";
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anim.PlayThen(prefix + dir, () => inAttack = false);
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}
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public override void Tick(Actor self)
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