added infantry taking cover behavior

This commit is contained in:
Chris Forbes
2009-12-17 21:52:39 +13:00
parent 36e788b685
commit ac2b666366
9 changed files with 184 additions and 16 deletions

View File

@@ -26,10 +26,13 @@ namespace OpenRa.Game.Traits
if (float2.WithinEpsilon(self.CenterLocation, Util.CenterOfCell(mobile.toCell), 2)) return false;
var dir = Util.QuantizeFacing(self.traits.Get<Unit>().Facing, 8);
if (anim.CurrentSequence.Name.StartsWith("run-"))
anim.ReplaceAnim("run-" + dir);
var takeCover = self.traits.GetOrDefault<TakeCover>();
var prefix = (takeCover != null && takeCover.IsProne) ? "crawl-" : "run-";
if (anim.CurrentSequence.Name.StartsWith(prefix))
anim.ReplaceAnim(prefix + dir);
else
anim.PlayRepeating("run-" + dir);
anim.PlayRepeating(prefix + dir);
return true;
}
@@ -40,7 +43,11 @@ namespace OpenRa.Game.Traits
{
var dir = Util.QuantizeFacing(self.traits.Get<Unit>().Facing, 8);
inAttack = true;
anim.PlayThen("shoot-" + dir, () => inAttack = false);
var takeCover = self.traits.GetOrDefault<TakeCover>();
var prefix = (takeCover != null && takeCover.IsProne) ? "prone-shoot-" : "shoot-";
anim.PlayThen(prefix + dir, () => inAttack = false);
}
public override void Tick(Actor self)