added infantry taking cover behavior
This commit is contained in:
@@ -21,4 +21,6 @@ namespace OpenRa.Game.Traits
|
||||
interface INotifyAttack { void Attacking(Actor self); }
|
||||
interface IRenderModifier { IEnumerable<Tuple<Sprite, float2, int>>
|
||||
ModifyRender( Actor self, IEnumerable<Tuple<Sprite, float2, int>> r ); }
|
||||
interface IDamageModifier { float GetDamageModifier(); }
|
||||
interface ISpeedModifier { float GetSpeedModifier(); }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user