Add force-move
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@@ -93,9 +93,9 @@ namespace OpenRA.Mods.RA
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this.useEnterCursor = useEnterCursor;
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}
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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if (!base.CanTargetActor(self, target, modifiers, ref cursor))
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return false;
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var ci = target.Info.Traits.GetOrDefault<CapturableInfo>();
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@@ -112,7 +112,7 @@ namespace OpenRA.Mods.RA
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if (playerRelationship == Stance.Neutral && !ci.AllowNeutral)
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return false;
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IsQueued = forceQueued;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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var Info = self.Info.Traits.Get<CapturesInfo>();
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if (captureTypes.Contains(ci.Type))
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