Add force-move

This commit is contained in:
Scott_NZ
2013-05-18 17:52:36 +12:00
parent cfcccb590d
commit ac430bd3bc
16 changed files with 77 additions and 59 deletions

View File

@@ -57,9 +57,9 @@ namespace OpenRA.Mods.RA
public EngineerRepairOrderTargeter()
: base("EngineerRepair", 6, "goldwrench", false, true) { }
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
if (!base.CanTargetActor(self, target, modifiers, ref cursor))
return false;
if (!target.HasTrait<EngineerRepairable>())
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.RA
if (self.Owner.Stances[target.Owner] != Stance.Ally)
return false;
IsQueued = forceQueued;
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
if (target.GetDamageState() == DamageState.Undamaged)
cursor = "goldwrench-blocked";