Add force-move
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@@ -33,28 +33,29 @@ namespace OpenRA.Mods.RA.Orders
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public int OrderPriority { get; private set; }
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public bool? ForceAttack = null;
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public virtual bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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public virtual bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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if( self == null ) throw new ArgumentNullException( "self" );
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if( target == null ) throw new ArgumentNullException( "target" );
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cursor = this.cursor;
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IsQueued = forceQueued;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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if (ForceAttack != null && forceAttack != ForceAttack) return false;
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if (ForceAttack != null && modifiers.HasModifier(TargetModifiers.ForceAttack) != ForceAttack) return false;
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var playerRelationship = self.Owner.Stances[ target.Owner ];
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var playerRelationship = self.Owner.Stances[target.Owner];
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if( !forceAttack && playerRelationship == Stance.Ally && !targetAllyUnits ) return false;
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if( !forceAttack && playerRelationship == Stance.Enemy && !targetEnemyUnits ) return false;
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if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && playerRelationship == Stance.Ally && !targetAllyUnits) return false;
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if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && playerRelationship == Stance.Enemy && !targetEnemyUnits) return false;
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return true;
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}
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public virtual bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueued, ref string cursor)
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public virtual bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, TargetModifiers modifiers, ref string cursor)
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{
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return false;
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}
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public virtual bool IsQueued { get; protected set; }
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}
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@@ -68,15 +69,15 @@ namespace OpenRA.Mods.RA.Orders
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this.targetType = targetType;
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}
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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if (!base.CanTargetActor(self, target, modifiers, ref cursor))
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return false;
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if (!target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Contains(targetType)))
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return false;
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IsQueued = forceQueued;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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return true;
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}
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