Refactor Spin to MaximumSpinSpeed

Additionally, add descriptions to
other FallsToEarth properties.
This commit is contained in:
reaperrr
2019-10-22 13:07:00 +02:00
committed by Paul Chote
parent 20beb4abe1
commit ac44367440
8 changed files with 86 additions and 12 deletions

View File

@@ -1087,7 +1087,6 @@
VTOL: true
CanSlide: True
FallsToEarth:
Spins: True
Moves: False
Explosion: HeliCrash
Tooltip:

View File

@@ -262,7 +262,7 @@
GenericName: Unit
WithShadow:
FallsToEarth:
Spins: False
MaximumSpinSpeed: 0
Moves: True
Explosion: UnitExplodeLarge
-MapEditorData:

View File

@@ -1030,10 +1030,10 @@
GenericName: Destroyed Plane
Aircraft:
FallsToEarth:
Spins: False
Moves: True
Velocity: 86
Explosion: UnitExplodePlane
MaximumSpinSpeed: 0
-MapEditorData:
RevealOnDeath:
Duration: 60

View File

@@ -945,9 +945,9 @@
Tooltip:
GenericName: Destroyed Aircraft
FallsToEarth:
Spins: true
Moves: true
Velocity: 112
MaximumSpinSpeed: 10
HitShape:
^Visceroid:

View File

@@ -30,8 +30,10 @@ ORCAB.Husk:
Tooltip:
Name: Orca Bomber
Aircraft:
TurnSpeed: 5
TurnSpeed: 3
Speed: 96
FallsToEarth:
MaximumSpinSpeed: 6
RenderSprites:
Image: orcab
RenderVoxels:
@@ -78,8 +80,10 @@ SCRIN.Husk:
Tooltip:
Name: Banshee Fighter
Aircraft:
TurnSpeed: 5
TurnSpeed: 3
Speed: 168
FallsToEarth:
MaximumSpinSpeed: 6
RenderSprites:
Image: scrin
RenderVoxels: