Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to other FallsToEarth properties.
This commit is contained in:
@@ -1087,7 +1087,6 @@
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VTOL: true
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CanSlide: True
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FallsToEarth:
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Spins: True
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Moves: False
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Explosion: HeliCrash
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Tooltip:
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@@ -262,7 +262,7 @@
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GenericName: Unit
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WithShadow:
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FallsToEarth:
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Spins: False
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MaximumSpinSpeed: 0
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Moves: True
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Explosion: UnitExplodeLarge
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-MapEditorData:
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@@ -1030,10 +1030,10 @@
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GenericName: Destroyed Plane
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Aircraft:
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FallsToEarth:
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Spins: False
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Moves: True
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Velocity: 86
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Explosion: UnitExplodePlane
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MaximumSpinSpeed: 0
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-MapEditorData:
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RevealOnDeath:
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Duration: 60
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@@ -945,9 +945,9 @@
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Tooltip:
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GenericName: Destroyed Aircraft
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FallsToEarth:
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Spins: true
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Moves: true
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Velocity: 112
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MaximumSpinSpeed: 10
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HitShape:
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^Visceroid:
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@@ -30,8 +30,10 @@ ORCAB.Husk:
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Tooltip:
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Name: Orca Bomber
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 3
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Speed: 96
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FallsToEarth:
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MaximumSpinSpeed: 6
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RenderSprites:
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Image: orcab
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RenderVoxels:
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@@ -78,8 +80,10 @@ SCRIN.Husk:
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Tooltip:
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Name: Banshee Fighter
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 3
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Speed: 168
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FallsToEarth:
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MaximumSpinSpeed: 6
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RenderSprites:
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Image: scrin
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RenderVoxels:
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