Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to other FallsToEarth properties.
This commit is contained in:
@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Linq;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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@@ -20,15 +21,16 @@ namespace OpenRA.Mods.Common.Activities
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{
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{
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readonly Aircraft aircraft;
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readonly Aircraft aircraft;
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readonly FallsToEarthInfo info;
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readonly FallsToEarthInfo info;
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int acceleration = 0;
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int spin = 0;
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int acceleration;
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int spin;
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public FallToEarth(Actor self, FallsToEarthInfo info)
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public FallToEarth(Actor self, FallsToEarthInfo info)
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{
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{
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this.info = info;
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this.info = info;
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IsInterruptible = false;
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IsInterruptible = false;
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aircraft = self.Trait<Aircraft>();
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aircraft = self.Trait<Aircraft>();
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if (info.Spins)
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if (info.MaximumSpinSpeed != 0)
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acceleration = self.World.SharedRandom.Next(2) * 2 - 1;
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acceleration = self.World.SharedRandom.Next(2) * 2 - 1;
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}
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}
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@@ -47,9 +49,11 @@ namespace OpenRA.Mods.Common.Activities
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return true;
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return true;
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}
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}
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if (info.Spins)
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if (info.MaximumSpinSpeed != 0)
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{
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{
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spin += acceleration;
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if (info.MaximumSpinSpeed < 0 || Math.Abs(spin) < info.MaximumSpinSpeed)
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spin += acceleration; // TODO: Possibly unhardcode this
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aircraft.Facing = (aircraft.Facing + spin) % 256;
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aircraft.Facing = (aircraft.Facing + spin) % 256;
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}
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}
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@@ -19,10 +19,17 @@ namespace OpenRA.Mods.Common.Traits
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public class FallsToEarthInfo : ITraitInfo, IRulesetLoaded, Requires<AircraftInfo>
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public class FallsToEarthInfo : ITraitInfo, IRulesetLoaded, Requires<AircraftInfo>
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{
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{
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[WeaponReference]
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[WeaponReference]
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[Desc("Explosion weapon that triggers when hitting ground.")]
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public readonly string Explosion = "UnitExplode";
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public readonly string Explosion = "UnitExplode";
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public readonly bool Spins = true;
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[Desc("Limit the maximum spin (in facing units per tick) that can be achieved while crashing.",
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"0 disables spinning. Negative values imply no limit.")]
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public readonly int MaximumSpinSpeed = -1;
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[Desc("Does the aircraft (husk) move forward at aircraft speed?")]
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public readonly bool Moves = false;
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public readonly bool Moves = false;
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[Desc("Velocity (per tick) at which aircraft falls to ground.")]
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public readonly WDist Velocity = new WDist(43);
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public readonly WDist Velocity = new WDist(43);
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public WeaponInfo ExplosionWeapon { get; private set; }
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public WeaponInfo ExplosionWeapon { get; private set; }
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60
OpenRA.Mods.Common/UpdateRules/Rules/RenameSpins.cs
Normal file
60
OpenRA.Mods.Common/UpdateRules/Rules/RenameSpins.cs
Normal file
@@ -0,0 +1,60 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameSpins : UpdateRule
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{
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public override string Name { get { return "FallsToEarth.Spins has been refactored to MaximumSpinSpeed."; } }
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public override string Description
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{
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get
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{
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return "The FallsToEarth.Spins property has been refactored to MaximumSpinSpeed.";
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}
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}
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readonly List<string> locations = new List<string>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "The Spins property has been refactored to MaximumSpinSpeed.\n" +
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"MaximumSpinSpeed defaults to 'unlimited', while disabling is done by setting it to 0.\n" +
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"You may want to set a custom MaximumSpinSpeed limiting value in the following places:\n" +
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UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var fallsToEarth in actorNode.ChildrenMatching("FallsToEarth"))
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{
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var spinsNode = fallsToEarth.LastChildMatching("Spins");
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if (spinsNode != null)
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{
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var spins = spinsNode.NodeValue<bool>();
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if (!spins)
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fallsToEarth.AddNode("MaximumSpinSpeed", "0");
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fallsToEarth.RemoveNode(spinsNode);
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locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
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}
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}
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yield break;
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}
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}
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}
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@@ -1087,7 +1087,6 @@
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VTOL: true
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VTOL: true
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CanSlide: True
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CanSlide: True
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FallsToEarth:
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FallsToEarth:
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Spins: True
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Moves: False
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Moves: False
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Explosion: HeliCrash
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Explosion: HeliCrash
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Tooltip:
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Tooltip:
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@@ -262,7 +262,7 @@
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GenericName: Unit
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GenericName: Unit
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WithShadow:
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WithShadow:
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FallsToEarth:
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FallsToEarth:
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Spins: False
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MaximumSpinSpeed: 0
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Moves: True
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Moves: True
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Explosion: UnitExplodeLarge
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Explosion: UnitExplodeLarge
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-MapEditorData:
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-MapEditorData:
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@@ -1030,10 +1030,10 @@
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GenericName: Destroyed Plane
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GenericName: Destroyed Plane
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Aircraft:
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Aircraft:
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FallsToEarth:
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FallsToEarth:
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Spins: False
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Moves: True
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Moves: True
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Velocity: 86
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Velocity: 86
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Explosion: UnitExplodePlane
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Explosion: UnitExplodePlane
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MaximumSpinSpeed: 0
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-MapEditorData:
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-MapEditorData:
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RevealOnDeath:
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RevealOnDeath:
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Duration: 60
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Duration: 60
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@@ -945,9 +945,9 @@
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Tooltip:
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Tooltip:
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GenericName: Destroyed Aircraft
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GenericName: Destroyed Aircraft
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FallsToEarth:
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FallsToEarth:
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Spins: true
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Moves: true
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Moves: true
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Velocity: 112
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Velocity: 112
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MaximumSpinSpeed: 10
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HitShape:
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HitShape:
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^Visceroid:
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^Visceroid:
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@@ -30,8 +30,10 @@ ORCAB.Husk:
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Tooltip:
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Tooltip:
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Name: Orca Bomber
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Name: Orca Bomber
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Aircraft:
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 3
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Speed: 96
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Speed: 96
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FallsToEarth:
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MaximumSpinSpeed: 6
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RenderSprites:
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RenderSprites:
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Image: orcab
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Image: orcab
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RenderVoxels:
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RenderVoxels:
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@@ -78,8 +80,10 @@ SCRIN.Husk:
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Tooltip:
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Tooltip:
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Name: Banshee Fighter
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Name: Banshee Fighter
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Aircraft:
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 3
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Speed: 168
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Speed: 168
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FallsToEarth:
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MaximumSpinSpeed: 6
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RenderSprites:
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RenderSprites:
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Image: scrin
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Image: scrin
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RenderVoxels:
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RenderVoxels:
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