split nuke announcements based on ally (and observer) / enemy

instead of me / everyone else
This commit is contained in:
Matthias Mailänder
2013-08-19 21:19:34 +02:00
parent d8b0c0d440
commit ac6227b4d1

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA
public override void Activate(Actor self, Order order) public override void Activate(Actor self, Order order)
{ {
if (self.Owner == self.World.LocalPlayer) if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
Sound.Play(Info.LaunchSound); Sound.Play(Info.LaunchSound);
else else
Sound.Play(Info.IncomingSound); Sound.Play(Info.IncomingSound);