split nuke announcements based on ally (and observer) / enemy
instead of me / everyone else
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA
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public override void Activate(Actor self, Order order)
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{
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if (self.Owner == self.World.LocalPlayer)
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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Sound.Play(Info.LaunchSound);
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else
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Sound.Play(Info.IncomingSound);
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