Clean up usage of CancelActivity.

This commit is contained in:
tovl
2019-08-31 16:47:12 +02:00
committed by reaperrr
parent 1e786b8e31
commit ac6431acf8
22 changed files with 24 additions and 83 deletions

View File

@@ -69,9 +69,6 @@ namespace OpenRA.Mods.Common.Traits
{
if (order.OrderString == "AttackMove" || order.OrderString == "AssaultMove")
{
if (!order.Queued)
self.CancelActivity();
var cell = self.World.Map.Clamp(self.World.Map.CellContaining(order.Target.CenterPosition));
if (!Info.MoveIntoShroud && !self.Owner.Shroud.IsExplored(cell))
return;
@@ -80,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
var assaultMoving = order.OrderString == "AssaultMove";
// TODO: this should scale with unit selection group size.
self.QueueActivity(new AttackMoveActivity(self, () => move.MoveTo(targetLocation, 8, targetLineColor: Color.OrangeRed), assaultMoving));
self.QueueActivity(order.Queued, new AttackMoveActivity(self, () => move.MoveTo(targetLocation, 8, targetLineColor: Color.OrangeRed), assaultMoving));
self.ShowTargetLines();
}
}