Simplifies Start button logic in lobby.

This commit is contained in:
deniz1a
2015-07-17 03:03:17 +03:00
parent 808bbb8d2e
commit ac6e915839

View File

@@ -297,15 +297,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
startGameButton.OnClick = () =>
{
Func<KeyValuePair<string, Session.Slot>, bool> notReady = sl =>
{
var cl = orderManager.LobbyInfo.ClientInSlot(sl.Key);
// Bots and admins don't count
return cl != null && !cl.IsAdmin && cl.Bot == null && !cl.IsReady;
};
if (orderManager.LobbyInfo.Slots.Any(notReady))
// Bots and admins don't count
if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady))
panel = PanelType.ForceStart;
else
startGame();