Improve behaviour of Platform.UnresolvePath on Windows.
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@@ -144,7 +144,7 @@ namespace OpenRA
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path = path.TrimEnd(' ', '\t');
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// Paths starting with ^ are relative to the support dir
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if (Platform.IsPathRelativeToSupportDirectory(path))
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if (IsPathRelativeToSupportDirectory(path))
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path = SupportDir + path.Substring(1);
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// Paths starting with . are relative to the game dir
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@@ -163,21 +163,30 @@ namespace OpenRA
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return ResolvePath(path.Aggregate(Path.Combine));
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}
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/// <summary>Replace the full path prefix with the special notation characters ^ or .</summary>
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/// <summary>
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/// Replace the full path prefix with the special notation characters ^ or .
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/// and transforms \ path separators to / on Windows
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/// </summary>
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public static string UnresolvePath(string path)
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{
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if (path.StartsWith(SupportDir, StringComparison.Ordinal))
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path = Platform.SupportDirPrefix + path.Substring(SupportDir.Length);
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// Use a case insensitive comparison on windows to avoid problems
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// with inconsistent drive letter case
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var compare = CurrentPlatform == PlatformType.Windows ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal;
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if (path.StartsWith(SupportDir, compare))
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path = SupportDirPrefix + path.Substring(SupportDir.Length);
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if (path.StartsWith(GameDir, StringComparison.Ordinal))
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if (path.StartsWith(GameDir, compare))
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path = "./" + path.Substring(GameDir.Length);
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if (CurrentPlatform == PlatformType.Windows)
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path = path.Replace('\\', '/');
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return path;
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}
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public static bool IsPathRelativeToSupportDirectory(string path)
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{
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return path.StartsWith(Platform.SupportDirPrefix, StringComparison.Ordinal);
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return path.StartsWith(SupportDirPrefix, StringComparison.Ordinal);
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}
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}
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}
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