Add support for rendering tinted artwork.
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@@ -32,6 +32,7 @@ namespace OpenRA.Graphics
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int ShadowZOffset { get; }
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int[] Frames { get; }
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Rectangle Bounds { get; }
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bool IgnoreWorldTint { get; }
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Sprite GetSprite(int frame);
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Sprite GetSprite(int frame, WAngle facing);
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