Add support for rendering tinted artwork.

This commit is contained in:
Paul Chote
2020-07-09 17:40:14 +01:00
committed by abcdefg30
parent baf58f53b3
commit ac7eda8ca2
29 changed files with 167 additions and 49 deletions

View File

@@ -112,6 +112,7 @@ namespace OpenRA.Mods.Common.Graphics
public int ShadowZOffset { get; private set; }
public int[] Frames { get; private set; }
public Rectangle Bounds { get; private set; }
public bool IgnoreWorldTint { get; private set; }
public readonly uint[] EmbeddedPalette;
@@ -156,6 +157,7 @@ namespace OpenRA.Mods.Common.Graphics
Tick = LoadField(d, "Tick", 40);
transpose = LoadField(d, "Transpose", false);
Frames = LoadField<int[]>(d, "Frames", null);
IgnoreWorldTint = LoadField(d, "IgnoreWorldTint", false);
var flipX = LoadField(d, "FlipX", false);
var flipY = LoadField(d, "FlipY", false);

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@@ -17,7 +17,7 @@ using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Graphics
{
public struct ModelRenderable : IRenderable
public struct ModelRenderable : IRenderable, ITintableRenderable
{
readonly IEnumerable<ModelAnimation> models;
readonly WPos pos;
@@ -30,11 +30,22 @@ namespace OpenRA.Mods.Common.Graphics
readonly PaletteReference normalsPalette;
readonly PaletteReference shadowPalette;
readonly float scale;
readonly float3 tint;
public ModelRenderable(
IEnumerable<ModelAnimation> models, WPos pos, int zOffset, WRot camera, float scale,
WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
PaletteReference color, PaletteReference normals, PaletteReference shadow)
: this(models, pos, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
color, normals, shadow,
float3.Ones) { }
public ModelRenderable(
IEnumerable<ModelAnimation> models, WPos pos, int zOffset, WRot camera, float scale,
WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
PaletteReference color, PaletteReference normals, PaletteReference shadow,
float3 tint)
{
this.models = models;
this.pos = pos;
@@ -47,6 +58,7 @@ namespace OpenRA.Mods.Common.Graphics
palette = color;
normalsPalette = normals;
shadowPalette = shadow;
this.tint = tint;
}
public WPos Pos { get { return pos; } }
@@ -59,7 +71,7 @@ namespace OpenRA.Mods.Common.Graphics
return new ModelRenderable(
models, pos, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
newPalette, normalsPalette, shadowPalette);
newPalette, normalsPalette, shadowPalette, tint);
}
public IRenderable WithZOffset(int newOffset)
@@ -67,7 +79,7 @@ namespace OpenRA.Mods.Common.Graphics
return new ModelRenderable(
models, pos, newOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
palette, normalsPalette, shadowPalette, tint);
}
public IRenderable OffsetBy(WVec vec)
@@ -75,11 +87,19 @@ namespace OpenRA.Mods.Common.Graphics
return new ModelRenderable(
models, pos + vec, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
palette, normalsPalette, shadowPalette, tint);
}
public IRenderable AsDecoration() { return this; }
public IRenderable WithTint(float3 newTint)
{
return new ModelRenderable(
models, pos, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette, newTint);
}
// This will need generalizing once we support TS/RA2 terrain
static readonly float[] GroundNormal = new float[] { 0, 0, 1, 1 };
public IFinalizedRenderable PrepareRender(WorldRenderer wr)
@@ -122,8 +142,11 @@ namespace OpenRA.Mods.Common.Graphics
var sb = shadowOrigin + psb[2];
var sc = shadowOrigin + psb[1];
var sd = shadowOrigin + psb[3];
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
var wrsr = Game.Renderer.WorldRgbaSpriteRenderer;
var ti = model.tint;
wrsr.DrawSpriteWithTint(renderProxy.ShadowSprite, sa, sb, sc, sd, ti);
wrsr.DrawSpriteWithTint(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, ti);
}
public void RenderDebugGeometry(WorldRenderer wr)

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@@ -200,7 +200,7 @@ namespace OpenRA.Mods.Common.Traits
return footprint.Select(c => (IRenderable)(new SpriteRenderable(
wr.Theater.TileSprite(new TerrainTile(template, c.Value)),
wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, true))).ToArray();
wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, true, false))).ToArray();
}
bool initialized;

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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
var pos = wr.World.Map.CenterOfCell(c.Key);
var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true);
yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, true);
}
}

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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
if (!a.IsCanceling)
foreach (var n in a.TargetLineNodes(self))
if (n.Tile != null && n.Target.Type != TargetType.Invalid)
yield return new SpriteRenderable(n.Tile, n.Target.CenterPosition, WVec.Zero, -511, pal, 1f, true);
yield return new SpriteRenderable(n.Tile, n.Target.CenterPosition, WVec.Zero, -511, pal, 1f, true, true);
}
bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }

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@@ -177,7 +177,7 @@ namespace OpenRA.Mods.Common.Traits.Render
var dat = self.World.Map.DistanceAboveTerrain(self.CenterPosition);
var pos = self.CenterPosition - new WVec(0, 0, dat.Length);
var palette = wr.Palette(info.ShadowPalette);
return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true) };
return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true, shadow.CurrentSequence.IgnoreWorldTint) };
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)

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@@ -167,7 +167,7 @@ namespace OpenRA.Mods.Common.Traits
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var t in power.CellsMatching(xy, footprint, dimensions))
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true, true);
}
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)

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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
var offset = world.Map.Offset(new CVec(x, y), tileInfo.Height);
var palette = wr.Palette(TerrainTemplate.Palette ?? TileSet.TerrainPaletteInternalName);
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false));
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false, false));
}
}
}
@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
var sprite = sequence.GetSprite(Resource.MaxDensity - 1);
var palette = wr.Palette(Resource.Palette);
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false));
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false, sequence.IgnoreWorldTint));
}
}
}

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@@ -89,12 +89,12 @@ namespace OpenRA.Mods.Common.Traits
if (CopyRegion != null)
foreach (var c in CopyRegion)
yield return new SpriteRenderable(copySprite, wr.World.Map.CenterOfCell(c),
WVec.Zero, -511, palette, 1f, true);
WVec.Zero, -511, palette, 1f, true, true);
if (PasteRegion != null)
foreach (var c in PasteRegion)
yield return new SpriteRenderable(pasteSprite, wr.World.Map.CenterOfCell(c),
WVec.Zero, -511, palette, 1f, true);
WVec.Zero, -511, palette, 1f, true, true);
}
bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }