Add support for rendering tinted artwork.
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@@ -200,7 +200,7 @@ namespace OpenRA.Mods.Common.Traits
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return footprint.Select(c => (IRenderable)(new SpriteRenderable(
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wr.Theater.TileSprite(new TerrainTile(template, c.Value)),
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wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, true))).ToArray();
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wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, true, false))).ToArray();
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}
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bool initialized;
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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
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var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
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var pos = wr.World.Map.CenterOfCell(c.Key);
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var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true, true);
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}
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}
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!a.IsCanceling)
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foreach (var n in a.TargetLineNodes(self))
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if (n.Tile != null && n.Target.Type != TargetType.Invalid)
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yield return new SpriteRenderable(n.Tile, n.Target.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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yield return new SpriteRenderable(n.Tile, n.Target.CenterPosition, WVec.Zero, -511, pal, 1f, true, true);
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}
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bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
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@@ -177,7 +177,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var dat = self.World.Map.DistanceAboveTerrain(self.CenterPosition);
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var pos = self.CenterPosition - new WVec(0, 0, dat.Length);
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var palette = wr.Palette(info.ShadowPalette);
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return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true) };
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return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true, shadow.CurrentSequence.IgnoreWorldTint) };
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}
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IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
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@@ -167,7 +167,7 @@ namespace OpenRA.Mods.Common.Traits
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var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
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foreach (var t in power.CellsMatching(xy, footprint, dimensions))
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true, true);
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}
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protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
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var offset = world.Map.Offset(new CVec(x, y), tileInfo.Height);
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var palette = wr.Palette(TerrainTemplate.Palette ?? TileSet.TerrainPaletteInternalName);
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false));
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false, false));
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}
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}
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}
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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
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var sprite = sequence.GetSprite(Resource.MaxDensity - 1);
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var palette = wr.Palette(Resource.Palette);
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false));
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false, sequence.IgnoreWorldTint));
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}
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}
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}
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@@ -89,12 +89,12 @@ namespace OpenRA.Mods.Common.Traits
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if (CopyRegion != null)
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foreach (var c in CopyRegion)
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yield return new SpriteRenderable(copySprite, wr.World.Map.CenterOfCell(c),
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WVec.Zero, -511, palette, 1f, true);
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WVec.Zero, -511, palette, 1f, true, true);
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if (PasteRegion != null)
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foreach (var c in PasteRegion)
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yield return new SpriteRenderable(pasteSprite, wr.World.Map.CenterOfCell(c),
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WVec.Zero, -511, palette, 1f, true);
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WVec.Zero, -511, palette, 1f, true, true);
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}
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bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
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